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Searched refs:aiFightDudeCanSeeTarget (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h272 bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* pTarget);
H A Dnnexts.cpp3830 if (!aiFightDudeCanSeeTarget(pXSprite, pDudeInfo, pTarget)) continue; in aiFightGetTargetInRange()
3905 bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* pTarget) { in aiFightDudeCanSeeTarget() function
4014 if (aiFightDudeCanSeeTarget(pXSprite, pDudeInfo, pDude)) { in aiFightAlarmDudesInSight()
5396 …if (!IsDudeSprite(pTarget) || pXTarget->health < 1 || !aiFightDudeCanSeeTarget(pXSprite, pDudeInfo… in useTargetChanger()
5507 …else if (!aiFightDudeCanSeeTarget(pXSprite, pDudeInfo, pTarget) || pSprite->index == pTarget->inde… in useTargetChanger()
5543 if (aiFightDudeCanSeeTarget(pXSprite, pDudeInfo, pMateTarget)) { in useTargetChanger()
5556 …} else if (pXMateTarget->target >= 0 && aiFightDudeCanSeeTarget(pXSprite, pDudeInfo, &sprite[pXMat… in useTargetChanger()