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Searched refs:aiMoveDodge (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dai.h96 void aiMoveDodge(spritetype *pSprite, XSPRITE *pXSprite);
H A Daiunicult.cpp85 AISTATE genDudeDodgeL = { kAiStateMove, 9, -1, 90, NULL, aiMoveDodge, NULL, &genDudeChaseL };
86 AISTATE genDudeDodgeD = { kAiStateMove, 14, -1, 90, NULL, aiMoveDodge, NULL, &genDudeChaseD };
87 AISTATE genDudeDodgeW = { kAiStateMove, 13, -1, 90, NULL, aiMoveDodge, NULL, &genDudeChaseW };
89 AISTATE genDudeDodgeShortL = { kAiStateMove, 9, -1, 60, NULL, aiMoveDodge, NULL, &genDudeChaseL };
90 AISTATE genDudeDodgeShortD = { kAiStateMove, 14, -1, 60, NULL, aiMoveDodge, NULL, &genDudeChaseD };
91 AISTATE genDudeDodgeShortW = { kAiStateMove, 13, -1, 60, NULL, aiMoveDodge, NULL, &genDudeChaseW };
93 AISTATE genDudeDodgeShorterL = { kAiStateMove, 9, -1, 20, NULL, aiMoveDodge, NULL, &genDudeChaseL };
94 AISTATE genDudeDodgeShorterD = { kAiStateMove, 14, -1, 20, NULL, aiMoveDodge, NULL, &genDudeChaseD …
95 AISTATE genDudeDodgeShorterW = { kAiStateMove, 13, -1, 20, NULL, aiMoveDodge, NULL, &genDudeChaseW …
H A Daicult.cpp65 AISTATE cultistDodge = { kAiStateMove, 9, -1, 90, NULL, aiMoveDodge, NULL, &cultistChase };
68 AISTATE cultistProneDodge = { kAiStateMove, 14, -1, 90, NULL, aiMoveDodge, NULL, &cultistProneChase…
90 AISTATE cultistSwimDodge = { kAiStateMove, 13, -1, 90, NULL, aiMoveDodge, NULL, &cultistSwimChase };
H A Daigilbst.cpp56 AISTATE gillBeastDodge = { kAiStateMove, 9, -1, 90, NULL, aiMoveDodge, NULL, &gillBeastChase };
63 AISTATE gillBeastSwimDodge = { kAiStateMove, 10, -1, 90, NULL, aiMoveDodge, NULL, &gillBeastSwimCha…
H A Daicaleb.cpp55 AISTATE tinycalebDodge = { kAiStateMove, 6, -1, 90, NULL, aiMoveDodge, NULL, &tinycalebChase };
63 AISTATE tinycalebSwimDodge = { kAiStateMove, 8, -1, 90, NULL, aiMoveDodge, NULL, &tinycalebSwimChas…
H A Daizombf.cpp56 AISTATE zombieFDodge = { kAiStateMove, 8, -1, 0, NULL, aiMoveDodge, thinkChase, &zombieFChase };
H A Daibeast.cpp59 AISTATE beastDodge = { kAiStateMove, 8, -1, 60, NULL, aiMoveDodge, NULL, &beastChase };
68 AISTATE beastSwimDodge = { kAiStateMove, 9, -1, 90, NULL, aiMoveDodge, NULL, &beastSwimChase };
H A Daispid.cpp56 AISTATE spidDodge = { kAiStateMove, 7, -1, 90, NULL, aiMoveDodge, NULL, &spidChase };
H A Dai.cpp317 void aiMoveDodge(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveDodge() function