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Searched refs:aiPatrolStop (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h376 void aiPatrolStop(spritetype* pSprite, int target, bool alarm = false);
H A Dnnexts.cpp4311 else aiPatrolStop(pSprite, -1); in modernTypeOperateSprite()
5998 return aiPatrolStop(pSprite, -1); in aiPatrolState()
6023 aiPatrolStop(pSprite, -1); in aiPatrolState()
6123 void aiPatrolStop(spritetype* pSprite, int target, bool alarm) { in aiPatrolStop() function
6242 if (aiInPatrolState(pXDude->aiState)) aiPatrolStop(pDude, pXDude->target); in aiPatrolAlarm()
6440 aiPatrolStop(pSprite, nTarget, pXSprite->dudeAmbush); in aiPatrolThink()
6455 …udeModernCustom && ((uwater && !canSwim(pSprite)) || !canWalk(pSprite))) aiPatrolStop(pSprite, -1); in aiPatrolThink()
6464 aiPatrolStop(pSprite, -1); in aiPatrolThink()
6509 aiPatrolStop(pSprite, -1); in aiPatrolThink()
H A Dai.cpp936 aiPatrolStop(pSprite, pSource->index, pXSprite->dudeAmbush); in aiDamageSprite()