Searched refs:aiPatrolStop (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | nnexts.h | 376 void aiPatrolStop(spritetype* pSprite, int target, bool alarm = false);
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H A D | nnexts.cpp | 4311 else aiPatrolStop(pSprite, -1); in modernTypeOperateSprite() 5998 return aiPatrolStop(pSprite, -1); in aiPatrolState() 6023 aiPatrolStop(pSprite, -1); in aiPatrolState() 6123 void aiPatrolStop(spritetype* pSprite, int target, bool alarm) { in aiPatrolStop() function 6242 if (aiInPatrolState(pXDude->aiState)) aiPatrolStop(pDude, pXDude->target); in aiPatrolAlarm() 6440 aiPatrolStop(pSprite, nTarget, pXSprite->dudeAmbush); in aiPatrolThink() 6455 …udeModernCustom && ((uwater && !canSwim(pSprite)) || !canWalk(pSprite))) aiPatrolStop(pSprite, -1); in aiPatrolThink() 6464 aiPatrolStop(pSprite, -1); in aiPatrolThink() 6509 aiPatrolStop(pSprite, -1); in aiPatrolThink()
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H A D | ai.cpp | 936 aiPatrolStop(pSprite, pSource->index, pXSprite->dudeAmbush); in aiDamageSprite()
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