Searched refs:aiVFormats (Results 1 – 8 of 8) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | PretransformVertices.cpp | 491 std::list<unsigned int> aiVFormats; in Execute() local 498 aiVFormats.clear(); in Execute() 499 GetVFormatList(pScene,i,aiVFormats); in Execute() 500 aiVFormats.sort(); in Execute() 501 aiVFormats.unique(); in Execute() 502 for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | PretransformVertices.cpp | 502 std::list<unsigned int> aiVFormats; in Execute() local 509 aiVFormats.clear(); in Execute() 510 GetVFormatList(pScene,i,aiVFormats); in Execute() 511 aiVFormats.sort(); in Execute() 512 aiVFormats.unique(); in Execute() 513 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 512 std::list<unsigned int> aiVFormats; in Execute() local 519 aiVFormats.clear(); in Execute() 520 GetVFormatList(pScene,i,aiVFormats); in Execute() 521 aiVFormats.sort(); in Execute() 522 aiVFormats.unique(); in Execute() 523 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 512 std::list<unsigned int> aiVFormats; in Execute() local 519 aiVFormats.clear(); in Execute() 520 GetVFormatList(pScene,i,aiVFormats); in Execute() 521 aiVFormats.sort(); in Execute() 522 aiVFormats.unique(); in Execute() 523 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 485 std::list<unsigned int> aiVFormats; in Execute() local 492 aiVFormats.clear(); in Execute() 493 GetVFormatList(pScene, i, aiVFormats); in Execute() 494 aiVFormats.sort(); in Execute() 495 aiVFormats.unique(); in Execute() 496 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { in Execute()
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 485 std::list<unsigned int> aiVFormats; in Execute() local 492 aiVFormats.clear(); in Execute() 493 GetVFormatList(pScene, i, aiVFormats); in Execute() 494 aiVFormats.sort(); in Execute() 495 aiVFormats.unique(); in Execute() 496 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { in Execute()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | PretransformVertices.cpp | 502 std::list<unsigned int> aiVFormats; in Execute() local 509 aiVFormats.clear(); in Execute() 510 GetVFormatList(pScene,i,aiVFormats); in Execute() 511 aiVFormats.sort(); in Execute() 512 aiVFormats.unique(); in Execute() 513 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | PretransformVertices.cpp | 508 std::list<unsigned int> aiVFormats; in Execute() local 515 aiVFormats.clear(); in Execute() 516 GetVFormatList(pScene,i,aiVFormats); in Execute() 517 aiVFormats.sort(); in Execute() 518 aiVFormats.unique(); in Execute() 519 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
|