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Searched refs:aiVFormats (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DPretransformVertices.cpp491 std::list<unsigned int> aiVFormats; in Execute() local
498 aiVFormats.clear(); in Execute()
499 GetVFormatList(pScene,i,aiVFormats); in Execute()
500 aiVFormats.sort(); in Execute()
501 aiVFormats.unique(); in Execute()
502 for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DPretransformVertices.cpp502 std::list<unsigned int> aiVFormats; in Execute() local
509 aiVFormats.clear(); in Execute()
510 GetVFormatList(pScene,i,aiVFormats); in Execute()
511 aiVFormats.sort(); in Execute()
512 aiVFormats.unique(); in Execute()
513 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp512 std::list<unsigned int> aiVFormats; in Execute() local
519 aiVFormats.clear(); in Execute()
520 GetVFormatList(pScene,i,aiVFormats); in Execute()
521 aiVFormats.sort(); in Execute()
522 aiVFormats.unique(); in Execute()
523 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp512 std::list<unsigned int> aiVFormats; in Execute() local
519 aiVFormats.clear(); in Execute()
520 GetVFormatList(pScene,i,aiVFormats); in Execute()
521 aiVFormats.sort(); in Execute()
522 aiVFormats.unique(); in Execute()
523 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DPretransformVertices.cpp485 std::list<unsigned int> aiVFormats; in Execute() local
492 aiVFormats.clear(); in Execute()
493 GetVFormatList(pScene, i, aiVFormats); in Execute()
494 aiVFormats.sort(); in Execute()
495 aiVFormats.unique(); in Execute()
496 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { in Execute()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DPretransformVertices.cpp485 std::list<unsigned int> aiVFormats; in Execute() local
492 aiVFormats.clear(); in Execute()
493 GetVFormatList(pScene, i, aiVFormats); in Execute()
494 aiVFormats.sort(); in Execute()
495 aiVFormats.unique(); in Execute()
496 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { in Execute()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DPretransformVertices.cpp502 std::list<unsigned int> aiVFormats; in Execute() local
509 aiVFormats.clear(); in Execute()
510 GetVFormatList(pScene,i,aiVFormats); in Execute()
511 aiVFormats.sort(); in Execute()
512 aiVFormats.unique(); in Execute()
513 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DPretransformVertices.cpp508 std::list<unsigned int> aiVFormats; in Execute() local
515 aiVFormats.clear(); in Execute()
516 GetVFormatList(pScene,i,aiVFormats); in Execute()
517 aiVFormats.sort(); in Execute()
518 aiVFormats.unique(); in Execute()
519 … for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { in Execute()