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Searched refs:ai_better_aiming_choice (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/policy/
H A DGamePolicy.h53 …bool ai_better_aiming_choice; // decide where to shoot depending on to-hit probability if … variable
H A DDefaultGamePolicy.cc29 ai_better_aiming_choice = ai.getOptionalBool("better_aiming_choice"); in DefaultGamePolicy()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc232 if (gamepolicy(ai_better_aiming_choice)) { in CalcBestShot()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc598 if (gamepolicy(ai_better_aiming_choice) && bAimShotLocation == AIM_SHOT_RANDOM) in GetTargetWorldPositions()