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Searched refs:ai_chest_closed (Results 1 – 6 of 6) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sym/
H A Dsym.h14 void ai_chest_closed(Object *o);
H A Dsym.cpp43 ONTICK(OBJ_CHEST_CLOSED, ai_chest_closed); in INITFUNC()
591 void ai_chest_closed(Object *o) in ai_chest_closed() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/
H A Dsym.fdh70 void ai_chest_closed(Object *o);
H A Dsym.cpp25 ONTICK(OBJ_CHEST_CLOSED, ai_chest_closed); in INITFUNC()
499 void ai_chest_closed(Object *o) in ai_chest_closed() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dobjfunc_ptrs.h383 extern void ai_chest_closed(Object *o);
H A Dobject.cpp1129 ai_chest_closed(this); in OnTick()