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Searched refs:ai_manage_bay_doors (Results 1 – 2 of 2) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp12560 void ai_manage_bay_doors(object *pl_objp, ai_info *aip, bool done) in ai_manage_bay_doors() function
12739 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
12767 ai_manage_bay_doors(Pl_objp, aip, false); in ai_bay_emerge()
12780 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
12787 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
12953 ai_manage_bay_doors(Pl_objp, aip, false); in ai_bay_depart()
12966 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_depart()
15217 ai_manage_bay_doors(&Objects[objnum], dead_aip, true); in ai_ship_destroy()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp12996 void ai_manage_bay_doors(object *pl_objp, ai_info *aip, bool done) in ai_manage_bay_doors() function
13180 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
13208 ai_manage_bay_doors(Pl_objp, aip, false); in ai_bay_emerge()
13221 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
13228 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_emerge()
13398 ai_manage_bay_doors(Pl_objp, aip, false); in ai_bay_depart()
13411 ai_manage_bay_doors(Pl_objp, aip, true); in ai_bay_depart()
15718 ai_manage_bay_doors(&Objects[objnum], dead_aip, true); in ai_ship_destroy()