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Searched refs:ai_quake (Results 1 – 6 of 6) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sym/
H A Dsym.h34 void ai_quake(Object *o);
H A Dsym.cpp82 ONTICK(OBJ_QUAKE, ai_quake); in INITFUNC()
1209 void ai_quake(Object *o) in ai_quake() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/
H A Dsym.fdh91 void ai_quake(Object *o);
H A Dsym.cpp64 ONTICK(OBJ_QUAKE, ai_quake); in INITFUNC()
1116 void ai_quake(Object *o) in ai_quake() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dobjfunc_ptrs.h403 extern void ai_quake(Object *o);
H A Dobject.cpp1199 ai_quake(this); in OnTick()