Home
last modified time | relevance | path

Searched refs:ai_react_to_action (Results 1 – 5 of 5) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dai.c125 static void ai_react_to_action(Side *side, Unit *unit);
461 ai_react_to_action(side, unit); in run_local_ai()
558 ai_react_to_action(side, unit); in ai_decide_plan()
1004 ai_react_to_action(Side *side, Unit *unit) in ai_react_to_action() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-200154 * kernel/ai.c (ai_decide_plan): Call ai_react_to_action rather
H A DChangeLog-20023008 * ai.c (ai_react_to_action): Test if will_be_auto_repaired exists
3020 (ai_react_to_action): Don't mess with cities that are building.
3093 * ai.c (ai_react_to_action): Test for will_be_auto_repaired[unit->type]
3287 code (ai_react_to_action, which is much more sophisticated, is now called
3290 * ai.c (run_local_ai): Add comment about ai_react_to_action.
H A DChangeLog-20001018 (ai_react_to_action): New function (with better name). Replaces
1020 (run_local_ai): Call ai_react_to_action instead.
H A DChangeLog-20035195 (ai_decide_plan): Call ai_react_to_action after to_decide_plan
5203 * ai.c (ai_react_to_action): Test directly if TASK_REPAIR or