Searched refs:ai_recruit (Results 1 – 3 of 3) sorted by relevance
149 int ai_recruit(int combatLevelNeeded);
401 ai_recruit(combatDiff); in think_recruit()418 int FirmCamp::ai_recruit(int recruitCombatLevel) in ai_recruit() function in FirmCamp805 …if( ai_recruit(combatDiff) ) // try to recruit new soldiers to increase the combat ability of … in ai_capture_independent_town()
293 static int ai_recruit(lua_State *L, bool exec) in ai_recruit() function310 return ai_recruit(L, true); in cfun_ai_execute_recruit()315 return ai_recruit(L, false); in cfun_ai_check_recruit()