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Searched refs:ai_recruit (Results 1 – 3 of 3) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOF_CAMP.h149 int ai_recruit(int combatLevelNeeded);
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOF_CAMP2.cpp401 ai_recruit(combatDiff); in think_recruit()
418 int FirmCamp::ai_recruit(int recruitCombatLevel) in ai_recruit() function in FirmCamp
805 …if( ai_recruit(combatDiff) ) // try to recruit new soldiers to increase the combat ability of … in ai_capture_independent_town()
/dports/games/wesnoth/wesnoth-1.14.17/src/ai/lua/
H A Dcore.cpp293 static int ai_recruit(lua_State *L, bool exec) in ai_recruit() function
310 return ai_recruit(L, true); in cfun_ai_execute_recruit()
315 return ai_recruit(L, false); in cfun_ai_check_recruit()