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Searched refs:ai_setup_data (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/test/system/
H A DClientAppFixture.cpp89 PlayerSetupData ai_setup_data; in HostSPGame() local
91 ai_setup_data.m_player_name = "AI_" + std::to_string(ai_i); in HostSPGame()
92ai_setup_data.m_empire_name.clear(); // leave blank, to be set by server in Univers… in HostSPGame()
93 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in HostSPGame()
94 ai_setup_data.m_starting_species_name.clear(); // leave blank, to be set by server in HostSPGame()
95 ai_setup_data.m_save_game_empire_id = ALL_EMPIRES; // not used for new games in HostSPGame()
96 ai_setup_data.m_client_type = Networking::CLIENT_TYPE_AI_PLAYER; in HostSPGame()
98 setup_data.m_players.push_back(ai_setup_data); in HostSPGame()
/dports/games/freeorion/freeorion-0.4.10.2/client/human/
H A DHumanClientApp.cpp608 PlayerSetupData ai_setup_data; in NewSinglePlayerGame() local
610 ai_setup_data.m_player_name = "AI_" + std::to_string(ai_i); in NewSinglePlayerGame()
611ai_setup_data.m_empire_name.clear(); // leave blank, to be set by server in Univers… in NewSinglePlayerGame()
612 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in NewSinglePlayerGame()
613 ai_setup_data.m_starting_species_name.clear(); // leave blank, to be set by server in NewSinglePlayerGame()
614 ai_setup_data.m_save_game_empire_id = ALL_EMPIRES; // not used for new games in NewSinglePlayerGame()
615 ai_setup_data.m_client_type = Networking::CLIENT_TYPE_AI_PLAYER; in NewSinglePlayerGame()
617 setup_data.m_players.push_back(ai_setup_data); in NewSinglePlayerGame()