Searched refs:ai_setup_data (Results 1 – 2 of 2) sorted by relevance
89 PlayerSetupData ai_setup_data; in HostSPGame() local91 ai_setup_data.m_player_name = "AI_" + std::to_string(ai_i); in HostSPGame()92 …ai_setup_data.m_empire_name.clear(); // leave blank, to be set by server in Univers… in HostSPGame()93 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in HostSPGame()94 ai_setup_data.m_starting_species_name.clear(); // leave blank, to be set by server in HostSPGame()95 ai_setup_data.m_save_game_empire_id = ALL_EMPIRES; // not used for new games in HostSPGame()96 ai_setup_data.m_client_type = Networking::CLIENT_TYPE_AI_PLAYER; in HostSPGame()98 setup_data.m_players.push_back(ai_setup_data); in HostSPGame()
608 PlayerSetupData ai_setup_data; in NewSinglePlayerGame() local610 ai_setup_data.m_player_name = "AI_" + std::to_string(ai_i); in NewSinglePlayerGame()611 …ai_setup_data.m_empire_name.clear(); // leave blank, to be set by server in Univers… in NewSinglePlayerGame()612 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in NewSinglePlayerGame()613 ai_setup_data.m_starting_species_name.clear(); // leave blank, to be set by server in NewSinglePlayerGame()614 ai_setup_data.m_save_game_empire_id = ALL_EMPIRES; // not used for new games in NewSinglePlayerGame()615 ai_setup_data.m_client_type = Networking::CLIENT_TYPE_AI_PLAYER; in NewSinglePlayerGame()617 setup_data.m_players.push_back(ai_setup_data); in NewSinglePlayerGame()