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Searched refs:aidoor_trigger (Results 1 – 5 of 5) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_events.c368 void AICast_AIDoor_Touch( gentity_t *ent, gentity_t *aidoor_trigger, gentity_t *door ) { in AICast_AIDoor_Touch() argument
382 if ( !aidoor_trigger->targetname ) { in AICast_AIDoor_Touch()
402 for ( trav = NULL; ( trav = G_Find( trav, FOFS( target ), aidoor_trigger->targetname ) ); ) { in AICast_AIDoor_Touch()
H A Dai_cast_global.h60 void AICast_AIDoor_Touch( gentity_t *ent, gentity_t *aidoor_trigger, gentity_t *door );
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_events.c408 void AICast_AIDoor_Touch( gentity_t *ent, gentity_t *aidoor_trigger, gentity_t *door ) { in AICast_AIDoor_Touch() argument
422 if ( !aidoor_trigger->targetname ) { in AICast_AIDoor_Touch()
442 for ( trav = NULL; ( trav = G_Find( trav, FOFS( target ), aidoor_trigger->targetname ) ); ) { in AICast_AIDoor_Touch()
H A Dai_cast_global.h60 void AICast_AIDoor_Touch( gentity_t *ent, gentity_t *aidoor_trigger, gentity_t *door );
H A Dg_func_decs.h1461 extern void AICast_AIDoor_Touch ( gentity_t * ent , gentity_t * aidoor_trigger , gentity_t * door )…