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Searched refs:aimCorrect (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_vehicleTurret.c119 float aimCorrect = qfalse; in VEH_TurretAim() local
129 aimCorrect = qtrue; in VEH_TurretAim()
142 aimCorrect = qfalse; in VEH_TurretAim()
148 aimCorrect = qfalse; in VEH_TurretAim()
156 aimCorrect = qfalse; in VEH_TurretAim()
162 aimCorrect = qfalse; in VEH_TurretAim()
210 return aimCorrect; in VEH_TurretAim()
H A Dbg_vehicles.h133 qboolean aimCorrect; member
H A Dbg_vehicleLoad.c494 {"weap1Aim", VFOFS(weapon[0].aimCorrect), VF_BOOL},
495 {"weap2Aim", VFOFS(weapon[1].aimCorrect), VF_BOOL},
H A Dg_weapon.c4220 qboolean aimCorrect = qfalse; in FireVehicleWeapon() local
4258 aimCorrect = pVeh->m_pVehicleInfo->weapon[weaponNum].aimCorrect; in FireVehicleWeapon()
4364 else if ( aimCorrect ) in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_weapon.cpp879 qboolean aimCorrect = qfalse; in FireVehicleWeapon() local
917 aimCorrect = pVeh->m_pVehicleInfo->weapon[weaponNum].aimCorrect; in FireVehicleWeapon()
1023 else if ( aimCorrect ) in FireVehicleWeapon()
H A Dbg_vehicleLoad.cpp598 {"weap1Aim", VFOFS(weapon[0].aimCorrect), VF_BOOL},
599 {"weap2Aim", VFOFS(weapon[1].aimCorrect), VF_BOOL},
H A Dg_vehicles.h142 qboolean aimCorrect; member