Searched refs:aimCorrect (Results 1 – 7 of 7) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_vehicleTurret.c | 119 float aimCorrect = qfalse; in VEH_TurretAim() local 129 aimCorrect = qtrue; in VEH_TurretAim() 142 aimCorrect = qfalse; in VEH_TurretAim() 148 aimCorrect = qfalse; in VEH_TurretAim() 156 aimCorrect = qfalse; in VEH_TurretAim() 162 aimCorrect = qfalse; in VEH_TurretAim() 210 return aimCorrect; in VEH_TurretAim()
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H A D | bg_vehicles.h | 133 qboolean aimCorrect; member
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H A D | bg_vehicleLoad.c | 494 {"weap1Aim", VFOFS(weapon[0].aimCorrect), VF_BOOL}, 495 {"weap2Aim", VFOFS(weapon[1].aimCorrect), VF_BOOL},
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H A D | g_weapon.c | 4220 qboolean aimCorrect = qfalse; in FireVehicleWeapon() local 4258 aimCorrect = pVeh->m_pVehicleInfo->weapon[weaponNum].aimCorrect; in FireVehicleWeapon() 4364 else if ( aimCorrect ) in FireVehicleWeapon()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_weapon.cpp | 879 qboolean aimCorrect = qfalse; in FireVehicleWeapon() local 917 aimCorrect = pVeh->m_pVehicleInfo->weapon[weaponNum].aimCorrect; in FireVehicleWeapon() 1023 else if ( aimCorrect ) in FireVehicleWeapon()
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H A D | bg_vehicleLoad.cpp | 598 {"weap1Aim", VFOFS(weapon[0].aimCorrect), VF_BOOL}, 599 {"weap2Aim", VFOFS(weapon[1].aimCorrect), VF_BOOL},
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H A D | g_vehicles.h | 142 qboolean aimCorrect; member
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