Searched refs:aim_hint (Results 1 – 2 of 2) sorted by relevance
34 aim_hint(1), hint_valid(0) in PBallTop()315 aim_hint = 1; in StartAiming()367 aim_hint = 0; in Shoot()575 if ((!aim_hint||!hint_valid)&&(aim_mode!=LockedQueue)) {630 if (aim_hint) {648 if (aim_hint) {
130 int aim_hint; // Spezialhilfe zum Zielen variable