Searched refs:aim_offscreen (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/ |
H A D | controls.h | 234 uint8 aim_offscreen:1; member 251 uint8 aim_offscreen:1; member
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H A D | controls.c | 589 …if ((cmd.commandunion.button.scope.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { … in S9xGetCommandT() 610 …if ((cmd.commandunion.button.justifier.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { … in S9xGetCommandT() 753 if (cmd.commandunion.button.scope.aim_offscreen) i |= SUPERSCOPE_OFFSCREEN; in S9xApplyCommand() 785 …if (cmd.commandunion.button.justifier.aim_offscreen) justifier.offscreen[cmd.commandunion.button.j… in S9xApplyCommand()
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/dports/games/libretro-snes9x/snes9x-73aa348/ |
H A D | controls.h | 73 uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer) member 89 uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer) member
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H A D | controls.cpp | 916 … !command.button.scope.turbo && !command.button.scope.pause && !command.button.scope.aim_offscreen) in S9xGetCommandName() 921 if (command.button.scope.aim_offscreen) s += " AimOffscreen"; in S9xGetCommandName() 932 …on.justifier.trigger && !command.button.justifier.start && !command.button.justifier.aim_offscreen) in S9xGetCommandName() 938 if (command.button.justifier.aim_offscreen) s += " AimOffscreen"; in S9xGetCommandName() 1278 …if ((cmd.button.scope.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { s += i = 12; … in S9xGetCommandT() 1299 …if ((cmd.button.justifier.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { s += i = 12; … in S9xGetCommandT() 2078 if (cmd.button.scope.aim_offscreen) i |= SUPERSCOPE_OFFSCREEN; in S9xApplyCommand() 2112 …if (cmd.button.justifier.aim_offscreen) justifier.offscreen[cmd.button.justifier.idx] = data1 ? 1 … in S9xApplyCommand()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/ |
H A D | controls.h | 247 uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer) member 263 uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer) member
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H A D | controls.cpp | 1015 … !command.button.scope.turbo && !command.button.scope.pause && !command.button.scope.aim_offscreen) in S9xGetCommandName() 1020 if (command.button.scope.aim_offscreen) s += " AimOffscreen"; in S9xGetCommandName() 1031 …on.justifier.trigger && !command.button.justifier.start && !command.button.justifier.aim_offscreen) in S9xGetCommandName() 1037 if (command.button.justifier.aim_offscreen) s += " AimOffscreen"; in S9xGetCommandName() 1365 …if ((cmd.button.scope.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { s += i = 12; … in S9xGetCommandT() 1386 …if ((cmd.button.justifier.aim_offscreen = strncmp(s, "AimOffscreen", 12) ? 0 : 1)) { s += i = 12; … in S9xGetCommandT() 2138 if (cmd.button.scope.aim_offscreen) i |= SUPERSCOPE_OFFSCREEN; in S9xApplyCommand() 2172 …if (cmd.button.justifier.aim_offscreen) justifier.offscreen[cmd.button.justifier.idx] = data1 ? 1 … in S9xApplyCommand()
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