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/dports/games/flying/flying-6.20/
H A Dpball.C563 Vec2 dir= old_dest - aim_p;
576 DrawLine(aim_p,old_dest);
580 q_end = aim_p
598 DrawLine(aim_p,calc_pos[0]);
620 aim_p = cue->P(); // Werte retten
642 int same_pos = (mode==aim_mode)&&((aim_p==cue->P())&&(dest==old_dest));
H A Dpball.h132 Vec2 aim_p; // Kugelposition beim letzten Zeichnen variable