Searched refs:aim_p (Results 1 – 2 of 2) sorted by relevance
563 Vec2 dir= old_dest - aim_p;576 DrawLine(aim_p,old_dest);580 q_end = aim_p598 DrawLine(aim_p,calc_pos[0]);620 aim_p = cue->P(); // Werte retten642 int same_pos = (mode==aim_mode)&&((aim_p==cue->P())&&(dest==old_dest));
132 Vec2 aim_p; // Kugelposition beim letzten Zeichnen variable