/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stf.h | 193 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | ctf.h | 167 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | stf.cpp | 295 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | ai.cpp | 713 if(m_stf(game::gamemode)) return stf::aipursue(d, b) ? 1 : 0; in dopursue() 714 else if(m_ctf(game::gamemode)) return ctf::aipursue(d, b) ? 1 : 0; in dopursue()
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H A D | ctf.cpp | 744 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | defend.h | 230 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | capture.h | 240 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | bomber.h | 261 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | defend.cpp | 449 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | ai.cpp | 805 if(m_capture(game::gamemode)) return capture::aipursue(d, b); in dopursue() 806 else if(m_defend(game::gamemode)) return defend::aipursue(d, b); in dopursue() 807 else if(m_bomber(game::gamemode)) return bomber::aipursue(d, b); in dopursue()
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H A D | capture.cpp | 803 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | defend.h | 219 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | bomber.h | 250 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | capture.h | 229 extern bool aipursue(gameent *d, ai::aistate &b);
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H A D | defend.cpp | 429 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | ai.cpp | 769 if(m_capture(game::gamemode)) return capture::aipursue(d, b); in dopursue() 770 else if(m_defend(game::gamemode)) return defend::aipursue(d, b); in dopursue() 771 else if(m_bomber(game::gamemode)) return bomber::aipursue(d, b); in dopursue()
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H A D | capture.cpp | 816 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | bomber.cpp | 830 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.h | 493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
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H A D | ctf.h | 864 bool aipursue(gameent *d, ai::aistate &b)
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.h | 493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
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H A D | ctf.h | 864 bool aipursue(gameent *d, ai::aistate &b)
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | game.h | 701 virtual bool aipursue(fpsent *d, ai::aistate &b) { return false; } in aipursue() function
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H A D | collect.h | 829 bool aipursue(fpsent *d, ai::aistate &b)
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H A D | capture.h | 698 bool aipursue(fpsent *d, ai::aistate &b) in aipursue() function
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