Home
last modified time | relevance | path

Searched refs:aipursue (Results 1 – 25 of 30) sorted by relevance

12

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dstf.h193 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dctf.h167 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dstf.cpp295 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
H A Dai.cpp713 if(m_stf(game::gamemode)) return stf::aipursue(d, b) ? 1 : 0; in dopursue()
714 else if(m_ctf(game::gamemode)) return ctf::aipursue(d, b) ? 1 : 0; in dopursue()
H A Dctf.cpp744 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
/dports/games/redeclipse/base-2.0.0/src/game/
H A Ddefend.h230 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dcapture.h240 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dbomber.h261 extern bool aipursue(gameent *d, ai::aistate &b);
H A Ddefend.cpp449 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
H A Dai.cpp805 if(m_capture(game::gamemode)) return capture::aipursue(d, b); in dopursue()
806 else if(m_defend(game::gamemode)) return defend::aipursue(d, b); in dopursue()
807 else if(m_bomber(game::gamemode)) return bomber::aipursue(d, b); in dopursue()
H A Dcapture.cpp803 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Ddefend.h219 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dbomber.h250 extern bool aipursue(gameent *d, ai::aistate &b);
H A Dcapture.h229 extern bool aipursue(gameent *d, ai::aistate &b);
H A Ddefend.cpp429 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
H A Dai.cpp769 if(m_capture(game::gamemode)) return capture::aipursue(d, b); in dopursue()
770 else if(m_defend(game::gamemode)) return defend::aipursue(d, b); in dopursue()
771 else if(m_bomber(game::gamemode)) return bomber::aipursue(d, b); in dopursue()
H A Dcapture.cpp816 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
H A Dbomber.cpp830 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.h493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
H A Dctf.h864 bool aipursue(gameent *d, ai::aistate &b)
/dports/games/tesseract/tesseract/src/game/
H A Dgame.h493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
H A Dctf.h864 bool aipursue(gameent *d, ai::aistate &b)
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dgame.h701 virtual bool aipursue(fpsent *d, ai::aistate &b) { return false; } in aipursue() function
H A Dcollect.h829 bool aipursue(fpsent *d, ai::aistate &b)
H A Dcapture.h698 bool aipursue(fpsent *d, ai::aistate &b) in aipursue() function

12