Searched refs:airProg_Pressure (Results 1 – 2 of 2) sorted by relevance
171 GLuint fireProg, airProg_Pressure, airProg_Velocity, airProg_Cracker, lensProg; variable
308 airProg_Pressure = glCreateProgram(); in loadShaders()309 glAttachShader( airProg_Pressure, vertexShader ); in loadShaders()310 glAttachShader( airProg_Pressure, fragmentShader ); in loadShaders()311 glLinkProgram( airProg_Pressure ); in loadShaders()312 checkProgram(airProg_Pressure, "AP"); in loadShaders()2452 airProg = airProg_Pressure; in draw_air()