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Searched refs:airProg_Pressure (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.h171 GLuint fireProg, airProg_Pressure, airProg_Velocity, airProg_Cracker, lensProg; variable
H A DRenderer.cpp308 airProg_Pressure = glCreateProgram(); in loadShaders()
309 glAttachShader( airProg_Pressure, vertexShader ); in loadShaders()
310 glAttachShader( airProg_Pressure, fragmentShader ); in loadShaders()
311 glLinkProgram( airProg_Pressure ); in loadShaders()
312 checkProgram(airProg_Pressure, "AP"); in loadShaders()
2452 airProg = airProg_Pressure; in draw_air()