Searched refs:airsupply (Results 1 – 6 of 6) sorted by relevance
312 int airsupply; member437 int airsupply; member
262 airsupply = 20; in Reset()1002 DEFINE_MAP_OPTION(airsupply, true) in DEFINE_MAP_OPTION() argument1006 info->airsupply = parse.sc.Number; in DEFINE_MAP_OPTION()
1328 level.airsupply = info->airsupply*TICRATE; in G_InitLevelLocals()
1173 …if (level.airsupply> 0 && player->mo->AirCapacity > 0) player->air_finished = level.time + FixedMu… in ResetAirSupply()
303 …if (!drownflag) level.airsupply=0; // Legacy doesn't to water damage so we need to check if it has… in ParseInfo()
1426 num = level.airsupply/TICRATE; in Tick()2755 max = level.airsupply; in Tick()