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Searched refs:airsupply (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h312 int airsupply; member
437 int airsupply; member
H A Dg_mapinfo.cpp262 airsupply = 20; in Reset()
1002 DEFINE_MAP_OPTION(airsupply, true) in DEFINE_MAP_OPTION() argument
1006 info->airsupply = parse.sc.Number; in DEFINE_MAP_OPTION()
H A Dg_level.cpp1328 level.airsupply = info->airsupply*TICRATE; in G_InitLevelLocals()
H A Dp_user.cpp1173 …if (level.airsupply> 0 && player->mo->AirCapacity > 0) player->air_finished = level.time + FixedMu… in ResetAirSupply()
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_load.cpp303 …if (!drownflag) level.airsupply=0; // Legacy doesn't to water damage so we need to check if it has… in ParseInfo()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbarinfo_commands.cpp1426 num = level.airsupply/TICRATE; in Tick()
2755 max = level.airsupply; in Tick()