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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio_fx.cpp27 ALuint al_filter; member
54 alGenFilters(1, &fxManager.al_filter); in Audio_InitFX()
56 alFilteri(fxManager.al_filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS); in Audio_InitFX()
57 alFilterf(fxManager.al_filter, AL_LOWPASS_GAIN, 0.7f); // Low frequencies gain. in Audio_InitFX()
58 alFilterf(fxManager.al_filter, AL_LOWPASS_GAINHF, 0.0f); // High frequencies gain. in Audio_InitFX()
96 if(alIsFilter(fxManager.al_filter)) in Audio_DeinitFX()
98 alDeleteFilters(1, &fxManager.al_filter); in Audio_DeinitFX()
191 alSourcei(source, AL_DIRECT_FILTER, fxManager.al_filter); in Audio_SetFXWaterStateForSource()