/dports/games/jfsw/jfsw-c434002/src/ |
H A D | morph.c | 461 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor() 477 alignflorslope(*sectp - sector, x, y, z); in SOBJ_AlignFloorToPoint() 509 alignflorslope(*sectp - sector, x, y, z); in SOBJ_AlignFloorCeilingToPoint() 566 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
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H A D | spike.c | 298 alignflorslope(sp->sectnum, sp->x, sp->y, u->zclip); in SpikeAlign()
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H A D | sector.c | 2944 alignflorslope(swf->sector,wal->x,wal->y, in DoSineWaveFloor()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | morph.cpp | 453 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in MorphFloor() 469 alignflorslope(*sectp - sector, x, y, z); in SOBJ_AlignFloorToPoint() 501 alignflorslope(*sectp - sector, x, y, z); in SOBJ_AlignFloorCeilingToPoint() 557 alignflorslope(*sectp - sector, mx, my, floorz + sop->morph_z); in SpikeFloor()
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H A D | spike.cpp | 286 alignflorslope(sp->sectnum, sp->x, sp->y, u->zclip); in SpikeAlign()
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H A D | sector.cpp | 2821 alignflorslope(swf->sector,wal->x,wal->y, in DoSineWaveFloor()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 450 void alignflorslope(short dasect, int x, int y, int z);
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1408 void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 2343 alignflorslope(s->sectnum,wal->x,wal->y,sector[wal->nextsector].floorz); in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | triggers.cpp | 1933 alignflorslope(nSector, x, y, getflorzofslope(nNextSector, x, y)); in AlignSlopes()
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H A D | m32exec.cpp | 2095 alignflorslope(sectnum, x,y,z); in VM_Execute()
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H A D | mapedit.cpp | 8054 alignflorslope(searchsector, sx, sy, getflorzofslope(ns, sx, sy)); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 1533 alignflorslope j wall[w3].x wall[w3].y z
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 2091 alignflorslope(sectnum, x,y,z); in VM_Execute()
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H A D | astub.cpp | 6012 alignflorslope(searchsector, sx, sy, getflorzofslope(ns, sx, sy)); in Keys3d()
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H A D | actors.cpp | 9580 alignflorslope(s->sectnum, pWall->x,pWall->y, sector[pWall->nextsector].floorz); in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 2095 alignflorslope(sectnum, x,y,z); in VM_Execute()
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H A D | astub.cpp | 5962 alignflorslope(searchsector, sx, sy, getflorzofslope(ns, sx, sy)); in Keys3d()
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H A D | actors.cpp | 8397 alignflorslope(s->sectnum, pWall->x,pWall->y, sector[pWall->nextsector].floorz); in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
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H A D | ENGINE.C | 7954 alignflorslope(short dasect, long x, long y, long z) in alignflorslope() function
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 1256 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1304 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
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H A D | ENGINE.C | 7972 alignflorslope(short dasect, long x, long y, long z) in alignflorslope() function
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 1482 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput() 1530 …alignflorslope(searchsector,wall[searchwall].x,wall[searchwall].y,getflorzofslope(i,wall[searchwal… in editinput()
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H A D | engine.c | 10268 void alignflorslope(short dasect, int x, int y, int z) in alignflorslope() function
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