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Searched refs:aliveUnitListCache (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dfaction.h186 std::map<int,const Unit *> aliveUnitListCache; variable
H A Dfaction.cpp564 aliveUnitListCache[unit->getId()] = unit; in notifyUnitAliveStatusChange()
571 aliveUnitListCache.erase(unit->getId()); in notifyUnitAliveStatusChange()
603 if(aliveUnitListCache.empty() == false) { in hasAliveUnits()
2152 for(std::map<int,const Unit *>::iterator iterMap1 = aliveUnitListCache.begin(); in getCacheKBytes()
2153 iterMap1 != aliveUnitListCache.end(); ++iterMap1) { in getCacheKBytes()