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Searched refs:aliveUnits (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringGame.cpp47 for (std::map<int, CSpringUnit*>::iterator i = aliveUnits.begin(); i != aliveUnits.end(); ++i) { in ~CSpringGame()
186 std::map<int, CSpringUnit*>::iterator i = aliveUnits.find(unit->GetUnitId()); in CreateUnit()
187 if (i == aliveUnits.end()) { in CreateUnit()
189 aliveUnits[unit->GetUnitId()] = u; in CreateUnit()
221 std::map<int, CSpringUnit*>::iterator i = aliveUnits.find(id); in GetUnitById()
222 if (i == aliveUnits.end()) { in GetUnitById()
H A DSpringGame.h77 std::map<int,CSpringUnit*> aliveUnits; variable
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_auto_mission.cpp711 int aliveUnits; in AM_DoFight() local
721 aliveUnits = 0; in AM_DoFight()
736 aliveUnits++; in AM_DoFight()