Searched refs:aliveUnits (Results 1 – 3 of 3) sorted by relevance
47 for (std::map<int, CSpringUnit*>::iterator i = aliveUnits.begin(); i != aliveUnits.end(); ++i) { in ~CSpringGame()186 std::map<int, CSpringUnit*>::iterator i = aliveUnits.find(unit->GetUnitId()); in CreateUnit()187 if (i == aliveUnits.end()) { in CreateUnit()189 aliveUnits[unit->GetUnitId()] = u; in CreateUnit()221 std::map<int, CSpringUnit*>::iterator i = aliveUnits.find(id); in GetUnitById()222 if (i == aliveUnits.end()) { in GetUnitById()
77 std::map<int,CSpringUnit*> aliveUnits; variable
711 int aliveUnits; in AM_DoFight() local721 aliveUnits = 0; in AM_DoFight()736 aliveUnits++; in AM_DoFight()