Searched refs:all_p_lives_zero (Results 1 – 1 of 1) sorted by relevance
37309 int all_p_lives_zero = 0; in playgame() local37312 if (player[i].lives <= 0) ++all_p_lives_zero; in playgame()37314 all_p_lives_zero = (all_p_lives_zero >= MAX_PLAYERS) ? 1 : 0; in playgame()37317 if(all_p_lives_zero) in playgame()