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Searched refs:alliance_last_asked_human (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp65 …ths(0), n_men_for_this_island(0), n_suspended(0), is_human(is_human), alliance_last_asked_human(-1) in Player()
86 stream << "alliance_last_asked_human=\"" << alliance_last_asked_human << "\" "; in saveState()
127 alliance_last_asked_human = atoi(attribute->Value()); in loadStateParseXMLNode()
320 if( alliance_last_asked_human == -1 ) { in askHuman()
322 alliance_last_asked_human = time; in askHuman()
324 else if( time >= alliance_last_asked_human + wait_time_human_c ) { in askHuman()
325 alliance_last_asked_human = time; in askHuman()
H A Dplayer.h42 …int alliance_last_asked_human; // time we last asked human player, to avoid continually asking // … variable