Searched refs:alliance_no (Results 1 – 2 of 2) sorted by relevance
919 alliance_no = NULL; in PlayingGameState()1205 if( alliance_no != NULL ) { in setupMapGUI()1206 delete alliance_no; in setupMapGUI()1207 alliance_no = NULL; in setupMapGUI()1221 alliance_no = new Button(56, 82, "NO", game_g->letters_large); in setupMapGUI()1222 alliance_no->setInfoLMB("refuse the alliance"); in setupMapGUI()1223 screen_page->add(alliance_no); in setupMapGUI()1253 alliance_no = NULL; in reset()2381 ASSERT( this->alliance_no != NULL ); in mouseClick()2389 else if( this->alliance_no->mouseOver(m_x, m_y ) ) { in mouseClick()
355 Button *alliance_no; variable