Searched refs:alliance_yes (Results 1 – 2 of 2) sorted by relevance
918 alliance_yes = NULL; in PlayingGameState()1201 if( alliance_yes != NULL ) { in setupMapGUI()1202 delete alliance_yes; in setupMapGUI()1203 alliance_yes = NULL; in setupMapGUI()1218 alliance_yes = new Button(24, 82, "YES", game_g->letters_large); in setupMapGUI()1219 alliance_yes->setInfoLMB("join the alliance"); in setupMapGUI()1220 screen_page->add(alliance_yes); in setupMapGUI()1252 alliance_yes = NULL; in reset()2380 ASSERT( this->alliance_yes != NULL ); in mouseClick()2382 if( this->alliance_yes->mouseOver(m_x, m_y) ) { in mouseClick()
354 Button *alliance_yes; variable