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Searched refs:allocPoint (Results 1 – 24 of 24) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_mem.c48 static int allocPoint; variable
59 …trap->Print( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~3… in G_Alloc()
62 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
67 p = &memoryPool[allocPoint]; in G_Alloc()
69 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
75 allocPoint = 0; in G_InitMemory()
79 float f = allocPoint; in Svcmd_GameMem_f()
82 …trap->Print("Game Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, POOLSIZE… in Svcmd_GameMem_f()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_mem.c42 static int allocPoint; variable
48 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
51 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
56 p = &memoryPool[allocPoint]; in G_Alloc()
58 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
64 allocPoint = 0; in G_InitMemory()
68 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_mem.c34 static int allocPoint; variable
40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
48 p = &memoryPool[allocPoint]; in G_Alloc()
50 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
56 allocPoint = 0; in G_InitMemory()
60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_mem.c34 static int allocPoint; variable
40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
48 p = &memoryPool[allocPoint]; in G_Alloc()
50 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
56 allocPoint = 0; in G_InitMemory()
60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_mem.c42 static int allocPoint; variable
48 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
51 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
56 p = &memoryPool[allocPoint]; in G_Alloc()
58 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
64 allocPoint = 0; in G_InitMemory()
68 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/evq3/evq3/code/game/
H A Dg_mem.c34 static int allocPoint; variable
40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
48 p = &memoryPool[allocPoint]; in G_Alloc()
50 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
56 allocPoint = 0; in G_InitMemory()
60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_mem.c34 static int allocPoint; variable
40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc()
43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc()
48 p = &memoryPool[allocPoint]; in G_Alloc()
50 allocPoint += ( size + 31 ) & ~31; in G_Alloc()
56 allocPoint = 0; in G_InitMemory()
60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_mem.cpp36 static int allocPoint; variable
45 allocPoint += size; in G_Alloc()
51 allocPoint = 0; in G_InitMemory()
56 gi.Printf( "Game memory status: %i allocated\n", allocPoint ); in Svcmd_GameMem_f()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_mem.cpp35 static int allocPoint; variable
44 allocPoint += size; in G_Alloc()
50 allocPoint = 0; in G_InitMemory()
55 gi.Printf( "Game memory status: %i allocated\n", allocPoint ); in Svcmd_GameMem_f()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_gameinfo.c46 static int allocPoint, outOfMemory; variable
57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc()
62 p = &memoryPool[allocPoint]; in UI_Alloc()
64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc()
75 allocPoint = 0; in UI_InitMemory()
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_gameinfo.c46 static int allocPoint, outOfMemory; variable
57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc()
62 p = &memoryPool[allocPoint]; in UI_Alloc()
64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc()
75 allocPoint = 0; in UI_InitMemory()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_gameinfo.c46 static int allocPoint, outOfMemory; variable
57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc()
62 p = &memoryPool[allocPoint]; in UI_Alloc()
64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc()
75 allocPoint = 0; in UI_InitMemory()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_gameinfo.c46 static int allocPoint, outOfMemory; variable
57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc()
62 p = &memoryPool[allocPoint]; in UI_Alloc()
64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc()
75 allocPoint = 0; in UI_InitMemory()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_shared.c88 static int allocPoint, outOfMemory; variable
99 if( allocPoint + size > MEM_POOL_SIZE ) in UI_Alloc()
109 p = &UI_memoryPool[ allocPoint ]; in UI_Alloc()
111 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
123 allocPoint = 0; in UI_InitMemory()
228 f = allocPoint; in String_Report()
231 …Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.c84 static int allocPoint, outOfMemory; variable
95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
104 p = &memoryPool[allocPoint]; in UI_Alloc()
106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
117 allocPoint = 0; in UI_InitMemory()
221 f = allocPoint; in String_Report()
224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.c94 static int allocPoint, outOfMemory; variable
179 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
188 p = &memoryPool[allocPoint]; in UI_Alloc()
190 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
201 allocPoint = 0; in UI_InitMemory()
308 f = allocPoint; in String_Report()
311 …Com_Printf( "Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE… in String_Report()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.c91 static int allocPoint, outOfMemory; variable
251 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
260 p = &memoryPool[allocPoint]; in UI_Alloc()
262 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
273 allocPoint = 0; in UI_InitMemory()
380 f = allocPoint; in String_Report()
383 …Com_Printf( "Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE… in String_Report()
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_shared.cpp120 static int allocPoint, outOfMemory; variable
1378 f = allocPoint; in String_Report()
1381 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
1425 if ( allocPoint + size > MEM_POOL_SIZE ) in UI_Alloc()
1435 p = &memoryPool[allocPoint]; in UI_Alloc()
1437 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
1449 allocPoint = 0; in UI_InitMemory()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_shared.c136 static int allocPoint; variable
159 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc()
167 p = &memoryPool[allocPoint]; in UI_Alloc()
169 allocPoint += ( size + 15 ) & ~15; in UI_Alloc()
180 allocPoint = 0; in UI_InitMemory()
283 f = allocPoint; in String_Report()
286 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()