/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_mem.c | 48 static int allocPoint; variable 59 …trap->Print( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~3… in G_Alloc() 62 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 67 p = &memoryPool[allocPoint]; in G_Alloc() 69 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 75 allocPoint = 0; in G_InitMemory() 79 float f = allocPoint; in Svcmd_GameMem_f() 82 …trap->Print("Game Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, POOLSIZE… in Svcmd_GameMem_f()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mem.c | 42 static int allocPoint; variable 48 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 51 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 56 p = &memoryPool[allocPoint]; in G_Alloc() 58 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 64 allocPoint = 0; in G_InitMemory() 68 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_mem.c | 34 static int allocPoint; variable 40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 48 p = &memoryPool[allocPoint]; in G_Alloc() 50 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 56 allocPoint = 0; in G_InitMemory() 60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_mem.c | 34 static int allocPoint; variable 40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 48 p = &memoryPool[allocPoint]; in G_Alloc() 50 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 56 allocPoint = 0; in G_InitMemory() 60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_mem.c | 42 static int allocPoint; variable 48 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 51 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 56 p = &memoryPool[allocPoint]; in G_Alloc() 58 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 64 allocPoint = 0; in G_InitMemory() 68 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_mem.c | 34 static int allocPoint; variable 40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 48 p = &memoryPool[allocPoint]; in G_Alloc() 50 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 56 allocPoint = 0; in G_InitMemory() 60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_mem.c | 34 static int allocPoint; variable 40 …G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 )… in G_Alloc() 43 if ( allocPoint + size > POOLSIZE ) { in G_Alloc() 48 p = &memoryPool[allocPoint]; in G_Alloc() 50 allocPoint += ( size + 31 ) & ~31; in G_Alloc() 56 allocPoint = 0; in G_InitMemory() 60 G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); in Svcmd_GameMem_f()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_mem.cpp | 36 static int allocPoint; variable 45 allocPoint += size; in G_Alloc() 51 allocPoint = 0; in G_InitMemory() 56 gi.Printf( "Game memory status: %i allocated\n", allocPoint ); in Svcmd_GameMem_f()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_mem.cpp | 35 static int allocPoint; variable 44 allocPoint += size; in G_Alloc() 50 allocPoint = 0; in G_InitMemory() 55 gi.Printf( "Game memory status: %i allocated\n", allocPoint ); in Svcmd_GameMem_f()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_gameinfo.c | 46 static int allocPoint, outOfMemory; variable 57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc() 62 p = &memoryPool[allocPoint]; in UI_Alloc() 64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc() 75 allocPoint = 0; in UI_InitMemory()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_gameinfo.c | 46 static int allocPoint, outOfMemory; variable 57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc() 62 p = &memoryPool[allocPoint]; in UI_Alloc() 64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc() 75 allocPoint = 0; in UI_InitMemory()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_gameinfo.c | 46 static int allocPoint, outOfMemory; variable 57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc() 62 p = &memoryPool[allocPoint]; in UI_Alloc() 64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc() 75 allocPoint = 0; in UI_InitMemory()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_gameinfo.c | 46 static int allocPoint, outOfMemory; variable 57 if ( allocPoint + size > POOLSIZE ) { in UI_Alloc() 62 p = &memoryPool[allocPoint]; in UI_Alloc() 64 allocPoint += ( size + 31 ) & ~31; in UI_Alloc() 75 allocPoint = 0; in UI_InitMemory()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_shared.c | 88 static int allocPoint, outOfMemory; variable 99 if( allocPoint + size > MEM_POOL_SIZE ) in UI_Alloc() 109 p = &UI_memoryPool[ allocPoint ]; in UI_Alloc() 111 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 123 allocPoint = 0; in UI_InitMemory() 228 f = allocPoint; in String_Report() 231 …Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.c | 84 static int allocPoint, outOfMemory; variable 95 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 104 p = &memoryPool[allocPoint]; in UI_Alloc() 106 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 117 allocPoint = 0; in UI_InitMemory() 221 f = allocPoint; in String_Report() 224 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.c | 94 static int allocPoint, outOfMemory; variable 179 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 188 p = &memoryPool[allocPoint]; in UI_Alloc() 190 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 201 allocPoint = 0; in UI_InitMemory() 308 f = allocPoint; in String_Report() 311 …Com_Printf( "Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE… in String_Report()
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.c | 91 static int allocPoint, outOfMemory; variable 251 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 260 p = &memoryPool[allocPoint]; in UI_Alloc() 262 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 273 allocPoint = 0; in UI_InitMemory() 380 f = allocPoint; in String_Report() 383 …Com_Printf( "Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE… in String_Report()
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_shared.cpp | 120 static int allocPoint, outOfMemory; variable 1378 f = allocPoint; in String_Report() 1381 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report() 1425 if ( allocPoint + size > MEM_POOL_SIZE ) in UI_Alloc() 1435 p = &memoryPool[allocPoint]; in UI_Alloc() 1437 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 1449 allocPoint = 0; in UI_InitMemory()
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.c | 136 static int allocPoint; variable 159 if ( allocPoint + size > MEM_POOL_SIZE ) { in UI_Alloc() 167 p = &memoryPool[allocPoint]; in UI_Alloc() 169 allocPoint += ( size + 15 ) & ~15; in UI_Alloc() 180 allocPoint = 0; in UI_InitMemory() 283 f = allocPoint; in String_Report() 286 Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); in String_Report()
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