/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/freedreno/ir3/ |
H A D | ir3_shader.c | 196 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 235 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 241 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/llvm/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/wasi-libcxx/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm-cheri/llvm-project-37c49ff00e3eadce5d8703fdc4497f28458c64a8/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm10/llvm-10.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/graphics/llvm-mesa/llvm-13.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm12/llvm-project-12.0.1.src/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm11/llvm-11.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/lang/rust/rustc-1.58.1-src/src/llvm-project/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm-devel/llvm-project-f05c95f10fc1d8171071735af8ad3a9e87633120/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/wasi-compiler-rt13/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/wasi-compiler-rt12/llvm-project-12.0.1.src/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/tinygo/tinygo-0.14.1/llvm-project/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm90/llvm-9.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm70/llvm-7.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 128 return alloc_variant(1, First); \ 129 return alloc_variant(0, Mom); \ 136 return alloc_variant(1, Next); \ 137 return alloc_variant(0, pfun(Kid)); \ 144 return alloc_variant(1, Last); \ 145 return alloc_variant(0, Mom); \ 152 return alloc_variant(1, Prev); \ 153 return alloc_variant(0, pfun(Kid)); \
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/dports/devel/llvm80/llvm-8.0.1.src/bindings/ocaml/llvm/ |
H A D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/lang/clover/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/libosmesa/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/freedreno/ir3/ |
H A D | ir3_shader.c | 315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 363 v->binning = alloc_variant(shader, key, v); in create_variant()
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