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Searched refs:alloc_variant (Results 1 – 25 of 27) sorted by relevance

12

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/freedreno/ir3/
H A Dir3_shader.c196 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
235 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
241 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/llvm/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/wasi-libcxx/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm-cheri/llvm-project-37c49ff00e3eadce5d8703fdc4497f28458c64a8/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm10/llvm-10.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/graphics/llvm-mesa/llvm-13.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm12/llvm-project-12.0.1.src/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm11/llvm-11.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/lang/rust/rustc-1.58.1-src/src/llvm-project/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm-devel/llvm-project-f05c95f10fc1d8171071735af8ad3a9e87633120/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/wasi-compiler-rt13/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/wasi-compiler-rt12/llvm-project-12.0.1.src/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/tinygo/tinygo-0.14.1/llvm-project/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm90/llvm-9.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm70/llvm-7.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) {
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/bindings/ocaml/llvm/
H A Dllvm_ocaml.c115 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
128 return alloc_variant(1, First); \
129 return alloc_variant(0, Mom); \
136 return alloc_variant(1, Next); \
137 return alloc_variant(0, pfun(Kid)); \
144 return alloc_variant(1, Last); \
145 return alloc_variant(0, Mom); \
152 return alloc_variant(1, Prev); \
153 return alloc_variant(0, pfun(Kid)); \
/dports/devel/llvm80/llvm-8.0.1.src/bindings/ocaml/llvm/
H A Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/lang/clover/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/libosmesa/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/freedreno/ir3/
H A Dir3_shader.c315 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
355 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
363 v->binning = alloc_variant(shader, key, v); in create_variant()

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