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Searched refs:allocateTextures (Results 1 – 2 of 2) sorted by relevance

/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnzext/
H A Dmeshtexturizer.cpp64 void allocateTextures(int groupIdx, const TRaster32P &ras,
191 void MeshTexturizer::Imp::allocateTextures(int groupIdx, const TRaster32P &ras, in allocateTextures() function in MeshTexturizer::Imp
222 allocateTextures(groupIdx, ras, aux, x, y, textureLx_2, textureLy, in allocateTextures()
224 allocateTextures(groupIdx, ras, aux, x + textureLx_2, y, textureLx_2, in allocateTextures()
228 allocateTextures(groupIdx, ras, aux, x, y, textureLx, textureLy_2, in allocateTextures()
230 allocateTextures(groupIdx, ras, aux, x, y + textureLy_2, textureLx, in allocateTextures()
315 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, tileLx, in bindTexture()
318 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, in bindTexture()
323 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, tileLx, in bindTexture()
326 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, lastTileLx, in bindTexture()
/dports/emulators/sameboy/SameBoy-0.14.7/Cocoa/
H A DGBViewMetal.m34 - (void) allocateTextures
142 [self allocateTextures];