Searched refs:allocateTextures (Results 1 – 2 of 2) sorted by relevance
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnzext/ |
H A D | meshtexturizer.cpp | 64 void allocateTextures(int groupIdx, const TRaster32P &ras, 191 void MeshTexturizer::Imp::allocateTextures(int groupIdx, const TRaster32P &ras, in allocateTextures() function in MeshTexturizer::Imp 222 allocateTextures(groupIdx, ras, aux, x, y, textureLx_2, textureLy, in allocateTextures() 224 allocateTextures(groupIdx, ras, aux, x + textureLx_2, y, textureLx_2, in allocateTextures() 228 allocateTextures(groupIdx, ras, aux, x, y, textureLx, textureLy_2, in allocateTextures() 230 allocateTextures(groupIdx, ras, aux, x, y + textureLy_2, textureLx, in allocateTextures() 315 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, tileLx, in bindTexture() 318 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, in bindTexture() 323 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, tileLx, in bindTexture() 326 m_imp->allocateTextures(dataIdx, ras, tex, j * tileLx, i * tileLy, lastTileLx, in bindTexture()
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/dports/emulators/sameboy/SameBoy-0.14.7/Cocoa/ |
H A D | GBViewMetal.m | 34 - (void) allocateTextures 142 [self allocateTextures];
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