Searched refs:allocatepermanenttile (Results 1 – 7 of 7) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 394 int allocatepermanenttile(short tilenume, int xsiz, int ysiz);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 360 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory in main() 365 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory in main()
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H A D | ENGINE.C | 2406 allocatepermanenttile(short tilenume, long xsiz, long ysiz) in allocatepermanenttile() function
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 361 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory in main() 366 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory in main()
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H A D | ENGINE.C | 2367 allocatepermanenttile(short tilenume, long xsiz, long ysiz) in allocatepermanenttile() function
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 600 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory 605 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 7896 int allocatepermanenttile(short tilenume, int xsiz, int ysiz) in allocatepermanenttile() function
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