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Searched refs:allocatepermanenttile (Results 1 – 7 of 7) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h394 int allocatepermanenttile(short tilenume, int xsiz, int ysiz);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C360 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory in main()
365 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory in main()
H A DENGINE.C2406 allocatepermanenttile(short tilenume, long xsiz, long ysiz) in allocatepermanenttile() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C361 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory in main()
366 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory in main()
H A DENGINE.C2367 allocatepermanenttile(short tilenume, long xsiz, long ysiz) in allocatepermanenttile() function
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c600 if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory
605 if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c7896 int allocatepermanenttile(short tilenume, int xsiz, int ysiz) in allocatepermanenttile() function