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Searched refs:allowFixedFunction (Results 1 – 1 of 1) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/shiny/Main/
H A DMaterialInstance.cpp77 bool allowFixedFunction = true; in createForConfiguration() local
80allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get(); in createForConfiguration()
83 bool useShaders = mShadersEnabled || !allowFixedFunction; in createForConfiguration()
159 …|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("c… in createForConfiguration()