Searched refs:allowMovement (Results 1 – 5 of 5) sorted by relevance
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Activities/ |
H A D | LeapAttack.cs | 29 readonly bool allowMovement; field in OpenRA.Mods.Cnc.Activities.LeapAttack 41 …public LeapAttack(Actor self, Target target, bool allowMovement, bool forceAttack, AttackLeap atta… in LeapAttack() argument 47 this.allowMovement = allowMovement; in LeapAttack() 105 …if (!allowMovement || lastVisibleMaxRange == WDist.Zero || lastVisibleMaxRange < lastVisibleMinRan… in Tick()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Traits/ |
H A D | AttackSwallow.cs | 80 public SwallowTarget(Actor self, Target target, bool allowMovement, bool forceAttack) in SwallowTarget() argument 81 : base(self, target, allowMovement, forceAttack) { } in SwallowTarget()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | AutoTarget.cs | 134 readonly bool allowMovement; field in OpenRA.Mods.Common.Traits.AutoTarget 197 allowMovement = Info.AllowMovement && self.TraitOrDefault<IMove>() != null; in AutoTarget() 255 var allowMove = allowMovement && Stance > UnitStance.Defend; in INotifyDamage.Damaged() 278 var allowMove = allowMovement && Stance > UnitStance.Defend; in INotifyIdle.TickIdle()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/ |
H A D | Attack.cs | 48 …public Attack(Actor self, Target target, bool allowMovement, bool forceAttack, Color? targetLineCo… in Attack() argument 59 move = allowMovement ? self.TraitOrDefault<IMove>() : null; in Attack()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | actplayer.cpp | 679 bool allowMovement = my->isMobile(); in handlePlayerMovement() local 681 if ( !allowMovement && pacified ) in handlePlayerMovement() 686 allowMovement = true; in handlePlayerMovement() 690 if ( (!command || pacified) && allowMovement ) in handlePlayerMovement()
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