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Searched refs:allowMovement (Results 1 – 5 of 5) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Activities/
H A DLeapAttack.cs29 readonly bool allowMovement; field in OpenRA.Mods.Cnc.Activities.LeapAttack
41 …public LeapAttack(Actor self, Target target, bool allowMovement, bool forceAttack, AttackLeap atta… in LeapAttack() argument
47 this.allowMovement = allowMovement; in LeapAttack()
105 …if (!allowMovement || lastVisibleMaxRange == WDist.Zero || lastVisibleMaxRange < lastVisibleMinRan… in Tick()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.D2k/Traits/
H A DAttackSwallow.cs80 public SwallowTarget(Actor self, Target target, bool allowMovement, bool forceAttack) in SwallowTarget() argument
81 : base(self, target, allowMovement, forceAttack) { } in SwallowTarget()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DAutoTarget.cs134 readonly bool allowMovement; field in OpenRA.Mods.Common.Traits.AutoTarget
197 allowMovement = Info.AllowMovement && self.TraitOrDefault<IMove>() != null; in AutoTarget()
255 var allowMove = allowMovement && Stance > UnitStance.Defend; in INotifyDamage.Damaged()
278 var allowMove = allowMovement && Stance > UnitStance.Defend; in INotifyIdle.TickIdle()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/
H A DAttack.cs48 …public Attack(Actor self, Target target, bool allowMovement, bool forceAttack, Color? targetLineCo… in Attack() argument
59 move = allowMovement ? self.TraitOrDefault<IMove>() : null; in Attack()
/dports/games/barony/Barony-3.3.7/src/
H A Dactplayer.cpp679 bool allowMovement = my->isMobile(); in handlePlayerMovement() local
681 if ( !allowMovement && pacified ) in handlePlayerMovement()
686 allowMovement = true; in handlePlayerMovement()
690 if ( (!command || pacified) && allowMovement ) in handlePlayerMovement()