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Searched refs:allowPistol (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.h250 BOOL allowPistol; member
358 unsigned int allowPistol:1; member
H A Dpldnet.c204 netGameData.allowPistol=1; in SetDefaultMultiplayerConfig()
1994 messagePtr->allowPistol=netGameData.allowPistol; in AddNetMsg_GameDescription()
5596 netGameData.allowPistol=messagePtr->allowPistol; in ProcessNetMsg_GameDescription()
H A Dprojload.cpp256 StartingEquipment.predator_pistol=netGameData.allowPistol; in set_environment_properties()
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_mp_config.cpp246 fread(&netGameData.allowPistol,sizeof(BOOL),1,file); in LoadMultiplayerConfiguration()
356 fwrite(&netGameData.allowPistol,sizeof(BOOL),1,file); in SaveMultiplayerConfiguration()
H A Davp_menudata.c423 …{AVPMENU_ELEMENT_TEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol
491 …YTEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol}, {TEXTSTRING_N…
549 …{AVPMENU_ELEMENT_TEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol
H A Davp_menus.c5410 if(!netGameData.allowPistol) in SetBriefingTextForMultiplayer()