Searched refs:allowPistol (Results 1 – 6 of 6) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldnet.h | 250 BOOL allowPistol; member 358 unsigned int allowPistol:1; member
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H A D | pldnet.c | 204 netGameData.allowPistol=1; in SetDefaultMultiplayerConfig() 1994 messagePtr->allowPistol=netGameData.allowPistol; in AddNetMsg_GameDescription() 5596 netGameData.allowPistol=messagePtr->allowPistol; in ProcessNetMsg_GameDescription()
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H A D | projload.cpp | 256 StartingEquipment.predator_pistol=netGameData.allowPistol; in set_environment_properties()
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/dports/games/avp/avp-20170505/src/avp/win95/frontend/ |
H A D | avp_mp_config.cpp | 246 fread(&netGameData.allowPistol,sizeof(BOOL),1,file); in LoadMultiplayerConfiguration() 356 fwrite(&netGameData.allowPistol,sizeof(BOOL),1,file); in SaveMultiplayerConfiguration()
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H A D | avp_menudata.c | 423 …{AVPMENU_ELEMENT_TEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol… 491 …YTEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol}, {TEXTSTRING_N… 549 …{AVPMENU_ELEMENT_TEXTSLIDER, {TEXTSTRING_MULTIPLAYER_ALLOW_PISTOL}, {1}, {&netGameData.allowPistol…
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H A D | avp_menus.c | 5410 if(!netGameData.allowPistol) in SetBriefingTextForMultiplayer()
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