Searched refs:allowTerrainCollisions (Results 1 – 4 of 4) sorted by relevance
142 const bool allowTerrainCollisions = citem->collision(this); in collisionDetect() local143 doTerrainCollisions = doTerrainCollisions && allowTerrainCollisions; in collisionDetect()
43 CR_MEMBER(allowTerrainCollisions),181 , allowTerrainCollisions(true) in MoveDef()247 allowTerrainCollisions = moveDefTable.GetBool("allowTerrainCollisions", true); in MoveDef()
127 bool allowTerrainCollisions; member
1614 …t xsh = colliderMD->xsizeh * (checkYardMap || (checkTerrain * colliderMD->allowTerrainCollisions)); in HandleStaticObjectCollision()1615 …t zsh = colliderMD->zsizeh * (checkYardMap || (checkTerrain * colliderMD->allowTerrainCollisions)); in HandleStaticObjectCollision()