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Searched refs:allowTerrainCollisions (Results 1 – 4 of 4) sorted by relevance

/dports/games/kolf/kolf-21.12.3/
H A Dball.cpp142 const bool allowTerrainCollisions = citem->collision(this); in collisionDetect() local
143 doTerrainCollisions = doTerrainCollisions && allowTerrainCollisions; in collisionDetect()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DMoveDefHandler.cpp43 CR_MEMBER(allowTerrainCollisions),
181 , allowTerrainCollisions(true) in MoveDef()
247 allowTerrainCollisions = moveDefTable.GetBool("allowTerrainCollisions", true); in MoveDef()
H A DMoveDefHandler.h127 bool allowTerrainCollisions; member
H A DGroundMoveType.cpp1614 …t xsh = colliderMD->xsizeh * (checkYardMap || (checkTerrain * colliderMD->allowTerrainCollisions)); in HandleStaticObjectCollision()
1615 …t zsh = colliderMD->zsizeh * (checkYardMap || (checkTerrain * colliderMD->allowTerrainCollisions)); in HandleStaticObjectCollision()