Searched refs:allow_escape (Results 1 – 13 of 13) sorted by relevance
8 + gboolean allow_escape;33 + if (gx.allow_escape && (event->keyval == GDK_Escape)) {49 + gx.allow_escape = TRUE;58 + gx.allow_escape = FALSE;
20 - if (gx.allow_escape && (event->keyval == GDK_Escape)) {21 + if (gx.allow_escape && (event->keyval == GDK_KEY_Escape)) {
24 set allow_escape 1 ;# allow escapes if true65 set allow_escape 0275 if {$allow_escape} {312 if {$allow_escape} {send_user "Escape sequence is $escape_printable\r\n"}389 if {$allow_escape} {send_user "Escape sequence is $escape_printable\r\n"}
62 bool allow_escape = true; member175 bool allow_escape = false; variable204 return allow_escape; in IsEscapeAllowed()
51 allow_escape(args.allow_escape), in Scene_Battle()
221 args.allow_escape = (escape_mode != 0); in CommandEnemyEncounter()
722 args.allow_escape = true; in DoBattle()
1176 args.allow_escape = true; in SetupBattleTest()
1288 args.allow_escape = true; in PrepareEncounter()
87 gboolean allow_escape; member362 if (gx.allow_escape && (event->keyval == GDK_KEY_Escape)) { in cb_key_press()841 gx.allow_escape = TRUE; in main()973 gx.allow_escape = FALSE; in main()
164 static bool parse_string(tok_ctx &ctx, chunk_t &pc, size_t quote_idx, bool allow_escape);1120 static bool parse_string(tok_ctx &ctx, chunk_t &pc, size_t quote_idx, bool allow_escape) in parse_string() argument1129 const bool should_escape_tabs = ( allow_escape in parse_string()1183 if (allow_escape) in parse_string()1194 escaped = allow_escape; in parse_string()
548 const bool allow_escape) in S_delimcpy_intern() argument555 if (allow_escape && *from == '\\' && from + 1 < fromend) { in S_delimcpy_intern()