Searched refs:allowdisplaydepthchange (Results 1 – 16 of 16) sorted by relevance
355 glw_state.allowdisplaydepthchange = false; in GLimp_Init()361 glw_state.allowdisplaydepthchange = true; in GLimp_Init()367 glw_state.allowdisplaydepthchange = true; in GLimp_Init()373 glw_state.allowdisplaydepthchange = true; in GLimp_Init()558 if ( gl_bitdepth->value != 0 && !glw_state.allowdisplaydepthchange ) in GLimp_BeginFrame()
39 qboolean allowdisplaydepthchange; member
631 glw_state.allowdisplaydepthchange = false; in GLimp_Init()645 glw_state.allowdisplaydepthchange = true; in GLimp_Init()651 glw_state.allowdisplaydepthchange = true; in GLimp_Init()657 glw_state.allowdisplaydepthchange = true; in GLimp_Init()839 if ( gl_bitdepth->value != 0 && !glw_state.allowdisplaydepthchange ) in GLimp_BeginFrame()
155 glw_state.allowdisplaydepthchange = qfalse; in GLimp_Init()157 glw_state.allowdisplaydepthchange = qtrue; in GLimp_Init()160 glw_state.allowdisplaydepthchange = qtrue; in GLimp_Init()163 glw_state.allowdisplaydepthchange = qtrue; in GLimp_Init()424 if( glw_bitdepth->integer && !glw_state.allowdisplaydepthchange ) { in GLimp_SetMode()
361 glw_state.allowdisplaydepthchange = false; in GLimp_Init()367 glw_state.allowdisplaydepthchange = true; in GLimp_Init()373 glw_state.allowdisplaydepthchange = true; in GLimp_Init()379 glw_state.allowdisplaydepthchange = true; in GLimp_Init()579 if ( gl_bitdepth->value != 0 && !glw_state.allowdisplaydepthchange ) in GLimp_BeginFrame()
34 qboolean allowdisplaydepthchange; member
818 if ( glw_state.allowdisplaydepthchange ) in GLW_SetMode()1130 glw_state.allowdisplaydepthchange = qfalse; in GLW_CheckOSVersion()1136 glw_state.allowdisplaydepthchange = qtrue; in GLW_CheckOSVersion()1142 glw_state.allowdisplaydepthchange = qtrue; in GLW_CheckOSVersion()1148 glw_state.allowdisplaydepthchange = qtrue; in GLW_CheckOSVersion()
542 glw_state.allowdisplaydepthchange = false; in GLimp_Init()548 glw_state.allowdisplaydepthchange = true; in GLimp_Init()554 glw_state.allowdisplaydepthchange = true; in GLimp_Init()560 glw_state.allowdisplaydepthchange = true; in GLimp_Init()1507 if ( FLOAT_NE_ZERO(gl_bitdepth->value) && !glw_state.allowdisplaydepthchange ) in GLimp_BeginFrame()