Searched refs:allowdoor (Results 1 – 4 of 4) sorted by relevance
/dports/games/powder/powder118_src/ |
H A D | map.h | 105 bool allowdoor, 490 bool allowdoor = false,
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H A D | creature.h | 190 bool allowdoor = false, 199 bool allowdoor = false,
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H A D | creature.cpp | 1266 MOB::canMove(int nx, int ny, bool checkitem, bool allowdoor, bool checksafety) const in canMove() argument 1290 (allowdoor && tile == SQUARE_DOOR) || in canMove() 1291 (allowdoor && isAvatar() && tile == SQUARE_BLOCKEDDOOR)) in canMove() 1345 MOB::canMoveDelta(int dx, int dy, bool checkitem, bool allowdoor, bool checksafety) const in canMoveDelta() argument 1348 return canMove(getX()+dx, getY()+dy, checkitem, allowdoor, checksafety); in canMoveDelta() 1358 return canMove(getX()+dx, getY()+dy, checkitem, allowdoor, checksafety); in canMoveDelta() 2941 bool allowdoor = false; in findRandomValidMove() local 2944 allowdoor = aiWillOpenDoors(); in findRandomValidMove() 2947 allowdoor = true; in findRandomValidMove() 2958 if (canMoveDelta(sdx[i], sdy[i], true, allowdoor/*, onlysafe*/)) in findRandomValidMove()
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H A D | map.cpp | 240 bool allowdoor, in findPath() argument 266 if (canMove(x, y, movetype, allowmob, allowdoor)) in findPath() 2866 bool allowmob, bool allowdoor, bool allowitem) in canMove() argument 2892 if (allowdoor) in canMove()
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