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Searched refs:allowdoor (Results 1 – 4 of 4) sorted by relevance

/dports/games/powder/powder118_src/
H A Dmap.h105 bool allowdoor,
490 bool allowdoor = false,
H A Dcreature.h190 bool allowdoor = false,
199 bool allowdoor = false,
H A Dcreature.cpp1266 MOB::canMove(int nx, int ny, bool checkitem, bool allowdoor, bool checksafety) const in canMove() argument
1290 (allowdoor && tile == SQUARE_DOOR) || in canMove()
1291 (allowdoor && isAvatar() && tile == SQUARE_BLOCKEDDOOR)) in canMove()
1345 MOB::canMoveDelta(int dx, int dy, bool checkitem, bool allowdoor, bool checksafety) const in canMoveDelta() argument
1348 return canMove(getX()+dx, getY()+dy, checkitem, allowdoor, checksafety); in canMoveDelta()
1358 return canMove(getX()+dx, getY()+dy, checkitem, allowdoor, checksafety); in canMoveDelta()
2941 bool allowdoor = false; in findRandomValidMove() local
2944 allowdoor = aiWillOpenDoors(); in findRandomValidMove()
2947 allowdoor = true; in findRandomValidMove()
2958 if (canMoveDelta(sdx[i], sdy[i], true, allowdoor/*, onlysafe*/)) in findRandomValidMove()
H A Dmap.cpp240 bool allowdoor, in findPath() argument
266 if (canMove(x, y, movetype, allowmob, allowdoor)) in findPath()
2866 bool allowmob, bool allowdoor, bool allowitem) in canMove() argument
2892 if (allowdoor) in canMove()