Home
last modified time | relevance | path

Searched refs:alpha2_sum (Results 1 – 25 of 36) sorted by relevance

12

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/
H A Dclusterfit.cpp348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares()
423 float alpha2_sum = 0.0f; in SolveLeastSquares() local
434 alpha2_sum += alpha*alpha; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local
177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local
405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local
512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4()
[all …]
H A Dfastclusterfit.cpp151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local
161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local
281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4()
295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3()
502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/
H A Dclusterfit.cpp348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares()
423 float alpha2_sum = 0.0f; in SolveLeastSquares() local
434 alpha2_sum += alpha*alpha; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local
177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local
405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local
512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4()
[all …]
H A Dfastclusterfit.cpp151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local
161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local
281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4()
295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3()
502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/
H A Dclusterfit.cpp348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares()
423 float alpha2_sum = 0.0f; in SolveLeastSquares() local
434 alpha2_sum += alpha*alpha; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local
177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local
405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local
512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4()
[all …]
H A Dfastclusterfit.cpp151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local
161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local
281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4()
295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3()
502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local
[all …]
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/cuda/
H A DCompressKernel.cu236 float alpha2_sum = 0.0f; in evalPermutation4() local
251 alpha2_sum += alpha * alpha; in evalPermutation4()
261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
276 float alpha2_sum = 0.0f; in evalPermutation3() local
291 alpha2_sum += alpha * alpha; in evalPermutation3()
301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3()
334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local
342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local
393 float alpha2_sum = 0.0f; in evalPermutation4() local
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/cuda/
H A DCompressKernel.cu236 float alpha2_sum = 0.0f; in evalPermutation4() local
251 alpha2_sum += alpha * alpha; in evalPermutation4()
261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
276 float alpha2_sum = 0.0f; in evalPermutation3() local
291 alpha2_sum += alpha * alpha; in evalPermutation3()
301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3()
334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local
342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local
393 float alpha2_sum = 0.0f; in evalPermutation4() local
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/cuda/
H A DCompressKernel.cu236 float alpha2_sum = 0.0f; in evalPermutation4() local
251 alpha2_sum += alpha * alpha; in evalPermutation4()
261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
276 float alpha2_sum = 0.0f; in evalPermutation3() local
291 alpha2_sum += alpha * alpha; in evalPermutation3()
301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3()
334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local
342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4()
370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local
393 float alpha2_sum = 0.0f; in evalPermutation4() local
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/
H A Dclusterfit.cpp159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/games/spring/spring_98.0/rts/lib/squish/
H A Dclusterfit.cpp159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/graphics/squish/squish-1.10/
H A Dclusterfit.cpp159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dclusterfit.cpp158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local
166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3()
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local
301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()

12