/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/ |
H A D | clusterfit.cpp | 348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares() 423 float alpha2_sum = 0.0f; in SolveLeastSquares() local 434 alpha2_sum += alpha*alpha; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local 177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local 405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local 512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4() [all …]
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H A D | fastclusterfit.cpp | 151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local 161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local 281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4() 295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3() 502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/ |
H A D | clusterfit.cpp | 348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares() 423 float alpha2_sum = 0.0f; in SolveLeastSquares() local 434 alpha2_sum += alpha*alpha; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local 177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local 405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local 512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4() [all …]
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H A D | fastclusterfit.cpp | 151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local 161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local 281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4() 295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3() 502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local [all …]
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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/ |
H A D | clusterfit.cpp | 348 Vec4 alpha2_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 359 alpha2_sum = MultiplyAdd( alpha, alpha, alpha2_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 375 alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 406 Vec4 e3 = MultiplyAdd( a*a, alpha2_sum, e1 ); in SolveLeastSquares() 423 float alpha2_sum = 0.0f; in SolveLeastSquares() local 434 alpha2_sum += alpha*alpha; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 450 else if( alpha2_sum == 0.0f ) in SolveLeastSquares() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() local 177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 186 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 305 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 402 float const alpha2_sum = w0 + w1 * 0.25f; in Compress3() local 405 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 float const alpha2_sum = w0 + w1 * (4.0f/9.0f) + w2 * (1.0f/9.0f); in Compress4() local 512 float const factor = 1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum); in Compress4() [all …]
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H A D | fastclusterfit.cpp | 151 Vec4 const alpha2_sum = constants.SplatX(); in Compress3() local 161 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3() 175 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 271 Vec4 const alpha2_sum = constants.SplatX(); in Compress4() local 281 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4() 295 Vec4 e2 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4() 390 float const alpha2_sum = s_threeElement[i].alpha2_sum; in Compress3() local 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 416 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3() 502 float const alpha2_sum = s_fourElement[i].alpha2_sum; in Compress4() local [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/cuda/ |
H A D | CompressKernel.cu | 236 float alpha2_sum = 0.0f; in evalPermutation4() local 251 alpha2_sum += alpha * alpha; in evalPermutation4() 261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 276 float alpha2_sum = 0.0f; in evalPermutation3() local 291 alpha2_sum += alpha * alpha; in evalPermutation3() 301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3() 334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local 342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local 393 float alpha2_sum = 0.0f; in evalPermutation4() local [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/cuda/ |
H A D | CompressKernel.cu | 236 float alpha2_sum = 0.0f; in evalPermutation4() local 251 alpha2_sum += alpha * alpha; in evalPermutation4() 261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 276 float alpha2_sum = 0.0f; in evalPermutation3() local 291 alpha2_sum += alpha * alpha; in evalPermutation3() 301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3() 334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local 342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local 393 float alpha2_sum = 0.0f; in evalPermutation4() local [all …]
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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/cuda/ |
H A D | CompressKernel.cu | 236 float alpha2_sum = 0.0f; in evalPermutation4() local 251 alpha2_sum += alpha * alpha; in evalPermutation4() 261 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 276 float alpha2_sum = 0.0f; in evalPermutation3() local 291 alpha2_sum += alpha * alpha; in evalPermutation3() 301 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation3() 334 float alpha2_sum = float(akku >> 16); in evalPermutation4() local 342 float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor; in evalPermutation4() 370 float alpha2_sum = float(akku >> 16); in evalPermutation3() local 393 float alpha2_sum = 0.0f; in evalPermutation4() local [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/ |
H A D | clusterfit.cpp | 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/games/spring/spring_98.0/rts/lib/squish/ |
H A D | clusterfit.cpp | 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …tor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) ); in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/graphics/squish/squish-1.10/ |
H A D | clusterfit.cpp | 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 167 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 302 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() local 166 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 177 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress3() 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() local 301 …Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2… in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 312 Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum ); in Compress4()
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