/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/ |
H A D | terrain.mtr | 66 alphaGen vertex 73 alphaGen vertex 92 alphaGen vertex 99 alphaGen vertex 118 alphaGen vertex 125 alphaGen vertex 211 alphaGen vertex 218 alphaGen vertex 232 alphaGen vertex 239 alphaGen vertex [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/ |
H A D | terrain.mtr | 66 alphaGen vertex 73 alphaGen vertex 92 alphaGen vertex 99 alphaGen vertex 118 alphaGen vertex 125 alphaGen vertex 211 alphaGen vertex 218 alphaGen vertex 232 alphaGen vertex 239 alphaGen vertex [all …]
|
H A D | particle.mtr | 45 alphaGen vertex 56 alphaGen vertex 71 alphaGen vertex 83 alphaGen vertex 95 alphaGen vertex 107 alphaGen vertex 119 alphaGen vertex 133 alphaGen entity 145 alphaGen vertex 159 alphaGen entity [all …]
|
H A D | models.mtr | 763 alphaGen entity 2206 alphaGen lightingSpecular 2249 alphaGen lightingSpecular 2264 alphaGen lightingSpecular 2832 // alphaGen vertex 2847 alphaGen vertex 2864 alphaGen vertex 2880 alphaGen vertex 2896 alphaGen vertex 2912 alphaGen vertex [all …]
|
/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_shader.c | 822 pass->alphaGen.args[0] = fabs (f); in ShdPass_AlphaGen() 837 pass->alphaGen.args[0] = fabs (f); in ShdPass_AlphaGen() 838 if (!pass->alphaGen.args[0]) in ShdPass_AlphaGen() 839 pass->alphaGen.args[0] = 256; in ShdPass_AlphaGen() 840 pass->alphaGen.args[0] = 1.0f / pass->alphaGen.args[0]; in ShdPass_AlphaGen() 870 if (!pass->alphaGen.args[1]) in ShdPass_AlphaGen() 871 pass->alphaGen.args[1] = 1.0f; in ShdPass_AlphaGen() 885 if (!pass->alphaGen.args[1]) in ShdPass_AlphaGen() 886 pass->alphaGen.args[1] = 1.0f; in ShdPass_AlphaGen() 1912 switch (pass->alphaGen.type) { in R_ShaderFeatures() [all …]
|
H A D | rb_render.c | 270 alphaGenFunc = &pass->alphaGen.func; in RB_SetupColorFast() 316 switch (pass->alphaGen.type) { in RB_SetupColorFast() 323 color[3] = FloatToByte (pass->alphaGen.args[0]); in RB_SetupColorFast() 362 alphaGenFunc = &pass->alphaGen.func; in RB_SetupColor() 493 switch (pass->alphaGen.type) { in RB_SetupColor() 502 b = FloatToByte (pass->alphaGen.args[0]); in RB_SetupColor() 519 a = Vec3Length (t) * pass->alphaGen.args[0]; in RB_SetupColor() 565 bArray[3] = FloatToByte (bound (pass->alphaGen.args[0], a, pass->alphaGen.args[1])); in RB_SetupColor() 580 bArray[3] = FloatToByte (bound (pass->alphaGen.args[0], a, pass->alphaGen.args[1])); in RB_SetupColor() 2774 rb_fogPass.alphaGen.type = ALPHA_GEN_FOG; in RB_Init() [all …]
|
/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 850 if ( stage->alphaGen == 0 ) { in ParseStage() 851 stage->alphaGen = AGEN_VERTEX; in ParseStage() 887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage() 893 stage->alphaGen = AGEN_CONST; in ParseStage() 901 stage->alphaGen = AGEN_ENTITY; in ParseStage() 909 stage->alphaGen = AGEN_VERTEX; in ParseStage() 921 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1040 stage->alphaGen = AGEN_SKIP; in ParseStage() 1809 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 850 if ( stage->alphaGen == 0 ) { in ParseStage() 851 stage->alphaGen = AGEN_VERTEX; in ParseStage() 887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage() 893 stage->alphaGen = AGEN_CONST; in ParseStage() 901 stage->alphaGen = AGEN_ENTITY; in ParseStage() 909 stage->alphaGen = AGEN_VERTEX; in ParseStage() 921 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1040 stage->alphaGen = AGEN_SKIP; in ParseStage() 1809 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shader.c | 851 if ( stage->alphaGen == 0 ) { in ParseStage() 852 stage->alphaGen = AGEN_VERTEX; in ParseStage() 888 stage->alphaGen = AGEN_WAVEFORM; in ParseStage() 894 stage->alphaGen = AGEN_CONST; in ParseStage() 902 stage->alphaGen = AGEN_ENTITY; in ParseStage() 910 stage->alphaGen = AGEN_VERTEX; in ParseStage() 922 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1041 stage->alphaGen = AGEN_SKIP; in ParseStage() 1814 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2524 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 850 if ( stage->alphaGen == 0 ) { in ParseStage() 851 stage->alphaGen = AGEN_VERTEX; in ParseStage() 887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage() 893 stage->alphaGen = AGEN_CONST; in ParseStage() 901 stage->alphaGen = AGEN_ENTITY; in ParseStage() 909 stage->alphaGen = AGEN_VERTEX; in ParseStage() 921 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1040 stage->alphaGen = AGEN_SKIP; in ParseStage() 1813 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 843 if ( stage->alphaGen == 0 ) { in ParseStage() 844 stage->alphaGen = AGEN_VERTEX; in ParseStage() 874 stage->alphaGen = AGEN_CONST; in ParseStage() 878 stage->alphaGen = AGEN_ENTITY; in ParseStage() 905 stage->alphaGen = AGEN_VERTEX; in ParseStage() 911 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1022 stage->alphaGen = AGEN_SKIP; in ParseStage() 1919 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2198 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() 2664 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 853 if ( stage->alphaGen == 0 ) { in ParseStage() 854 stage->alphaGen = AGEN_VERTEX; in ParseStage() 884 stage->alphaGen = AGEN_CONST; in ParseStage() 888 stage->alphaGen = AGEN_ENTITY; in ParseStage() 915 stage->alphaGen = AGEN_VERTEX; in ParseStage() 921 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1026 stage->alphaGen = AGEN_SKIP; in ParseStage() 1942 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2222 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() 2717 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shader.cpp | 1497 if ( stage->alphaGen == 0 ) { in ParseStage() 1498 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1552 stage->alphaGen = AGEN_CONST; in ParseStage() 1560 stage->alphaGen = AGEN_ENTITY; in ParseStage() 1568 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1580 stage->alphaGen = AGEN_DOT; in ParseStage() 1588 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1768 stage->alphaGen = AGEN_SKIP; in ParseStage() 2588 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2915 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shader.cpp | 1445 if ( stage->alphaGen == 0 ) { in ParseStage() 1498 stage->alphaGen = AGEN_CONST; in ParseStage() 1506 stage->alphaGen = AGEN_ENTITY; in ParseStage() 1514 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1526 stage->alphaGen = AGEN_DOT; in ParseStage() 1534 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1713 stage->alphaGen = AGEN_SKIP; in ParseStage() 2487 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 2803 stages[0].alphaGen = AGEN_SKIP; 3494 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 1408 if ( stage->alphaGen == 0 ) { in ParseStage() 1409 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1455 stage->alphaGen = AGEN_WAVEFORM; in ParseStage() 1461 stage->alphaGen = AGEN_CONST; in ParseStage() 1469 stage->alphaGen = AGEN_ENTITY; in ParseStage() 1477 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1489 stage->alphaGen = AGEN_DOT; in ParseStage() 1497 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1676 stage->alphaGen = AGEN_SKIP; in ParseStage() 2524 stages[0].alphaGen = AGEN_SKIP; [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shader.c | 1139 if ( stage->alphaGen == 0 ) { in ParseStage() 1146 if ( stage->alphaGen == 0 ) { in ParseStage() 1177 stage->alphaGen = AGEN_CONST; in ParseStage() 1181 stage->alphaGen = AGEN_ENTITY; in ParseStage() 1208 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1214 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1325 stage->alphaGen = AGEN_SKIP; in ParseStage() 2252 switch(pStage->alphaGen) in ComputeVertexAttribs() 2473 switch(pStage->alphaGen) in CollapseStagesToGLSL() 2930 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() [all …]
|
H A D | tr_shade.c | 547 switch ( pStage->alphaGen ) in ComputeShaderColors() 760 || pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight() 806 if (pStage->alphaGen == AGEN_PORTAL) in ForwardDlight() 810 else if (pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight() 833 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in ForwardDlight() 1296 || pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric() 1425 if (pStage->alphaGen == AGEN_PORTAL) in RB_IterateStagesGeneric() 1429 else if (pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric() 1452 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in RB_IterateStagesGeneric()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 1150 if ( stage->alphaGen == 0 ) { in ParseStage() 1157 if ( stage->alphaGen == 0 ) { in ParseStage() 1188 stage->alphaGen = AGEN_CONST; in ParseStage() 1192 stage->alphaGen = AGEN_ENTITY; in ParseStage() 1219 stage->alphaGen = AGEN_VERTEX; in ParseStage() 1225 stage->alphaGen = AGEN_PORTAL; in ParseStage() 1332 stage->alphaGen = AGEN_SKIP; in ParseStage() 2280 switch(pStage->alphaGen) in ComputeVertexAttribs() 2501 switch(pStage->alphaGen) in CollapseStagesToGLSL() 2959 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() [all …]
|
H A D | tr_shade.c | 541 switch ( pStage->alphaGen ) in ComputeShaderColors() 754 || pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight() 800 if (pStage->alphaGen == AGEN_PORTAL) in ForwardDlight() 804 else if (pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight() 827 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in ForwardDlight() 1290 || pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric() 1419 if (pStage->alphaGen == AGEN_PORTAL) in RB_IterateStagesGeneric() 1423 else if (pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric() 1446 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in RB_IterateStagesGeneric()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2218 if ( stage->alphaGen == 0 ) { in ParseStage() 2219 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2269 stage->alphaGen = AGEN_CONST; in ParseStage() 2277 stage->alphaGen = AGEN_ENTITY; in ParseStage() 2285 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2297 stage->alphaGen = AGEN_PORTAL; in ParseStage() 2422 stage->alphaGen = AGEN_SKIP; in ParseStage() 3203 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 3480 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() 3935 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2218 if ( stage->alphaGen == 0 ) { in ParseStage() 2219 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2269 stage->alphaGen = AGEN_CONST; in ParseStage() 2277 stage->alphaGen = AGEN_ENTITY; in ParseStage() 2285 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2297 stage->alphaGen = AGEN_PORTAL; in ParseStage() 2422 stage->alphaGen = AGEN_SKIP; in ParseStage() 3203 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture() 3480 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse() 3935 stages[0].alphaGen = AGEN_SKIP; in R_FindShader() [all …]
|
/dports/games/netradiant/netradiant-20150621-src/regression_tests/q3map2/decal_misalignment/scripts/ |
H A D | radiant_regression_tests.shader | 11 alphaGen const 1
|
/dports/games/cake/cake_src/cake/ |
H A D | layer.cpp | 33 layer->alphaGen = ALPHAGEN_NONE; in CreateLayer()
|
H A D | shader.cpp | 1268 layer->alphaGen = ALPHAGEN_PORTAL; in ParseLayer() 1280 layer->alphaGen = ALPHAGEN_VERTEX; in ParseLayer() 1284 layer->alphaGen = ALPHAGEN_IDENTITY; in ParseLayer() 1288 layer->alphaGen = ALPHAGEN_ENTITY; in ParseLayer() 1292 layer->alphaGen = ALPHAGEN_SPECULAR; in ParseLayer() 1296 layer->alphaGen = ALPHAGEN_WAVE; in ParseLayer() 1311 layer->alphaGen = ALPHAGEN_CONST; in ParseLayer()
|
/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shader.c | 1981 if(stage->alphaGen == 0) in ParseStage() 1983 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2033 stage->alphaGen = AGEN_ENTITY; in ParseStage() 2065 stage->alphaGen = AGEN_CONST; in ParseStage() 2073 stage->alphaGen = AGEN_ENTITY; in ParseStage() 2081 stage->alphaGen = AGEN_VERTEX; in ParseStage() 2093 stage->alphaGen = AGEN_PORTAL; in ParseStage() 2116 stage->alphaGen = AGEN_CUSTOM; in ParseStage() 2123 stage->alphaGen = AGEN_CUSTOM; in ParseStage() 2447 stage->alphaGen = AGEN_SKIP; in ParseStage() [all …]
|