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Searched refs:alphaGen (Results 1 – 25 of 60) sorted by relevance

123

/dports/games/iortcw/iortcw-1.51c/MP/media/scripts/
H A Dterrain.mtr66 alphaGen vertex
73 alphaGen vertex
92 alphaGen vertex
99 alphaGen vertex
118 alphaGen vertex
125 alphaGen vertex
211 alphaGen vertex
218 alphaGen vertex
232 alphaGen vertex
239 alphaGen vertex
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/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dterrain.mtr66 alphaGen vertex
73 alphaGen vertex
92 alphaGen vertex
99 alphaGen vertex
118 alphaGen vertex
125 alphaGen vertex
211 alphaGen vertex
218 alphaGen vertex
232 alphaGen vertex
239 alphaGen vertex
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H A Dparticle.mtr45 alphaGen vertex
56 alphaGen vertex
71 alphaGen vertex
83 alphaGen vertex
95 alphaGen vertex
107 alphaGen vertex
119 alphaGen vertex
133 alphaGen entity
145 alphaGen vertex
159 alphaGen entity
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H A Dmodels.mtr763 alphaGen entity
2206 alphaGen lightingSpecular
2249 alphaGen lightingSpecular
2264 alphaGen lightingSpecular
2832 // alphaGen vertex
2847 alphaGen vertex
2864 alphaGen vertex
2880 alphaGen vertex
2896 alphaGen vertex
2912 alphaGen vertex
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/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_shader.c822 pass->alphaGen.args[0] = fabs (f); in ShdPass_AlphaGen()
837 pass->alphaGen.args[0] = fabs (f); in ShdPass_AlphaGen()
838 if (!pass->alphaGen.args[0]) in ShdPass_AlphaGen()
839 pass->alphaGen.args[0] = 256; in ShdPass_AlphaGen()
840 pass->alphaGen.args[0] = 1.0f / pass->alphaGen.args[0]; in ShdPass_AlphaGen()
870 if (!pass->alphaGen.args[1]) in ShdPass_AlphaGen()
871 pass->alphaGen.args[1] = 1.0f; in ShdPass_AlphaGen()
885 if (!pass->alphaGen.args[1]) in ShdPass_AlphaGen()
886 pass->alphaGen.args[1] = 1.0f; in ShdPass_AlphaGen()
1912 switch (pass->alphaGen.type) { in R_ShaderFeatures()
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H A Drb_render.c270 alphaGenFunc = &pass->alphaGen.func; in RB_SetupColorFast()
316 switch (pass->alphaGen.type) { in RB_SetupColorFast()
323 color[3] = FloatToByte (pass->alphaGen.args[0]); in RB_SetupColorFast()
362 alphaGenFunc = &pass->alphaGen.func; in RB_SetupColor()
493 switch (pass->alphaGen.type) { in RB_SetupColor()
502 b = FloatToByte (pass->alphaGen.args[0]); in RB_SetupColor()
519 a = Vec3Length (t) * pass->alphaGen.args[0]; in RB_SetupColor()
565 bArray[3] = FloatToByte (bound (pass->alphaGen.args[0], a, pass->alphaGen.args[1])); in RB_SetupColor()
580 bArray[3] = FloatToByte (bound (pass->alphaGen.args[0], a, pass->alphaGen.args[1])); in RB_SetupColor()
2774 rb_fogPass.alphaGen.type = ALPHA_GEN_FOG; in RB_Init()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c850 if ( stage->alphaGen == 0 ) { in ParseStage()
851 stage->alphaGen = AGEN_VERTEX; in ParseStage()
887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage()
893 stage->alphaGen = AGEN_CONST; in ParseStage()
901 stage->alphaGen = AGEN_ENTITY; in ParseStage()
909 stage->alphaGen = AGEN_VERTEX; in ParseStage()
921 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1040 stage->alphaGen = AGEN_SKIP; in ParseStage()
1809 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c850 if ( stage->alphaGen == 0 ) { in ParseStage()
851 stage->alphaGen = AGEN_VERTEX; in ParseStage()
887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage()
893 stage->alphaGen = AGEN_CONST; in ParseStage()
901 stage->alphaGen = AGEN_ENTITY; in ParseStage()
909 stage->alphaGen = AGEN_VERTEX; in ParseStage()
921 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1040 stage->alphaGen = AGEN_SKIP; in ParseStage()
1809 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c851 if ( stage->alphaGen == 0 ) { in ParseStage()
852 stage->alphaGen = AGEN_VERTEX; in ParseStage()
888 stage->alphaGen = AGEN_WAVEFORM; in ParseStage()
894 stage->alphaGen = AGEN_CONST; in ParseStage()
902 stage->alphaGen = AGEN_ENTITY; in ParseStage()
910 stage->alphaGen = AGEN_VERTEX; in ParseStage()
922 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1041 stage->alphaGen = AGEN_SKIP; in ParseStage()
1814 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2524 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c850 if ( stage->alphaGen == 0 ) { in ParseStage()
851 stage->alphaGen = AGEN_VERTEX; in ParseStage()
887 stage->alphaGen = AGEN_WAVEFORM; in ParseStage()
893 stage->alphaGen = AGEN_CONST; in ParseStage()
901 stage->alphaGen = AGEN_ENTITY; in ParseStage()
909 stage->alphaGen = AGEN_VERTEX; in ParseStage()
921 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1040 stage->alphaGen = AGEN_SKIP; in ParseStage()
1813 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2537 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c843 if ( stage->alphaGen == 0 ) { in ParseStage()
844 stage->alphaGen = AGEN_VERTEX; in ParseStage()
874 stage->alphaGen = AGEN_CONST; in ParseStage()
878 stage->alphaGen = AGEN_ENTITY; in ParseStage()
905 stage->alphaGen = AGEN_VERTEX; in ParseStage()
911 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1022 stage->alphaGen = AGEN_SKIP; in ParseStage()
1919 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2198 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
2664 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c853 if ( stage->alphaGen == 0 ) { in ParseStage()
854 stage->alphaGen = AGEN_VERTEX; in ParseStage()
884 stage->alphaGen = AGEN_CONST; in ParseStage()
888 stage->alphaGen = AGEN_ENTITY; in ParseStage()
915 stage->alphaGen = AGEN_VERTEX; in ParseStage()
921 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1026 stage->alphaGen = AGEN_SKIP; in ParseStage()
1942 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2222 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
2717 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shader.cpp1497 if ( stage->alphaGen == 0 ) { in ParseStage()
1498 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1552 stage->alphaGen = AGEN_CONST; in ParseStage()
1560 stage->alphaGen = AGEN_ENTITY; in ParseStage()
1568 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1580 stage->alphaGen = AGEN_DOT; in ParseStage()
1588 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1768 stage->alphaGen = AGEN_SKIP; in ParseStage()
2588 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2915 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shader.cpp1445 if ( stage->alphaGen == 0 ) { in ParseStage()
1498 stage->alphaGen = AGEN_CONST; in ParseStage()
1506 stage->alphaGen = AGEN_ENTITY; in ParseStage()
1514 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1526 stage->alphaGen = AGEN_DOT; in ParseStage()
1534 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1713 stage->alphaGen = AGEN_SKIP; in ParseStage()
2487 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
2803 stages[0].alphaGen = AGEN_SKIP;
3494 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp1408 if ( stage->alphaGen == 0 ) { in ParseStage()
1409 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1455 stage->alphaGen = AGEN_WAVEFORM; in ParseStage()
1461 stage->alphaGen = AGEN_CONST; in ParseStage()
1469 stage->alphaGen = AGEN_ENTITY; in ParseStage()
1477 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1489 stage->alphaGen = AGEN_DOT; in ParseStage()
1497 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1676 stage->alphaGen = AGEN_SKIP; in ParseStage()
2524 stages[0].alphaGen = AGEN_SKIP;
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c1139 if ( stage->alphaGen == 0 ) { in ParseStage()
1146 if ( stage->alphaGen == 0 ) { in ParseStage()
1177 stage->alphaGen = AGEN_CONST; in ParseStage()
1181 stage->alphaGen = AGEN_ENTITY; in ParseStage()
1208 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1214 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1325 stage->alphaGen = AGEN_SKIP; in ParseStage()
2252 switch(pStage->alphaGen) in ComputeVertexAttribs()
2473 switch(pStage->alphaGen) in CollapseStagesToGLSL()
2930 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
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H A Dtr_shade.c547 switch ( pStage->alphaGen ) in ComputeShaderColors()
760 || pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight()
806 if (pStage->alphaGen == AGEN_PORTAL) in ForwardDlight()
810 else if (pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight()
833 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in ForwardDlight()
1296 || pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric()
1425 if (pStage->alphaGen == AGEN_PORTAL) in RB_IterateStagesGeneric()
1429 else if (pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric()
1452 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in RB_IterateStagesGeneric()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c1150 if ( stage->alphaGen == 0 ) { in ParseStage()
1157 if ( stage->alphaGen == 0 ) { in ParseStage()
1188 stage->alphaGen = AGEN_CONST; in ParseStage()
1192 stage->alphaGen = AGEN_ENTITY; in ParseStage()
1219 stage->alphaGen = AGEN_VERTEX; in ParseStage()
1225 stage->alphaGen = AGEN_PORTAL; in ParseStage()
1332 stage->alphaGen = AGEN_SKIP; in ParseStage()
2280 switch(pStage->alphaGen) in ComputeVertexAttribs()
2501 switch(pStage->alphaGen) in CollapseStagesToGLSL()
2959 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
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H A Dtr_shade.c541 switch ( pStage->alphaGen ) in ComputeShaderColors()
754 || pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight()
800 if (pStage->alphaGen == AGEN_PORTAL) in ForwardDlight()
804 else if (pStage->alphaGen == AGEN_NORMALZFADE) in ForwardDlight()
827 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in ForwardDlight()
1290 || pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric()
1419 if (pStage->alphaGen == AGEN_PORTAL) in RB_IterateStagesGeneric()
1423 else if (pStage->alphaGen == AGEN_NORMALZFADE) in RB_IterateStagesGeneric()
1446 GLSL_SetUniformInt(sp, UNIFORM_ALPHAGEN, pStage->alphaGen); in RB_IterateStagesGeneric()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2218 if ( stage->alphaGen == 0 ) { in ParseStage()
2219 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2269 stage->alphaGen = AGEN_CONST; in ParseStage()
2277 stage->alphaGen = AGEN_ENTITY; in ParseStage()
2285 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2297 stage->alphaGen = AGEN_PORTAL; in ParseStage()
2422 stage->alphaGen = AGEN_SKIP; in ParseStage()
3203 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
3480 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
3935 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2218 if ( stage->alphaGen == 0 ) { in ParseStage()
2219 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2269 stage->alphaGen = AGEN_CONST; in ParseStage()
2277 stage->alphaGen = AGEN_ENTITY; in ParseStage()
2285 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2297 stage->alphaGen = AGEN_PORTAL; in ParseStage()
2422 stage->alphaGen = AGEN_SKIP; in ParseStage()
3203 ( stages[0].alphaGen != stages[1].alphaGen ) ) { in CollapseMultitexture()
3480 stages[0].alphaGen = AGEN_SKIP; in VertexLightingCollapse()
3935 stages[0].alphaGen = AGEN_SKIP; in R_FindShader()
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/dports/games/netradiant/netradiant-20150621-src/regression_tests/q3map2/decal_misalignment/scripts/
H A Dradiant_regression_tests.shader11 alphaGen const 1
/dports/games/cake/cake_src/cake/
H A Dlayer.cpp33 layer->alphaGen = ALPHAGEN_NONE; in CreateLayer()
H A Dshader.cpp1268 layer->alphaGen = ALPHAGEN_PORTAL; in ParseLayer()
1280 layer->alphaGen = ALPHAGEN_VERTEX; in ParseLayer()
1284 layer->alphaGen = ALPHAGEN_IDENTITY; in ParseLayer()
1288 layer->alphaGen = ALPHAGEN_ENTITY; in ParseLayer()
1292 layer->alphaGen = ALPHAGEN_SPECULAR; in ParseLayer()
1296 layer->alphaGen = ALPHAGEN_WAVE; in ParseLayer()
1311 layer->alphaGen = ALPHAGEN_CONST; in ParseLayer()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shader.c1981 if(stage->alphaGen == 0) in ParseStage()
1983 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2033 stage->alphaGen = AGEN_ENTITY; in ParseStage()
2065 stage->alphaGen = AGEN_CONST; in ParseStage()
2073 stage->alphaGen = AGEN_ENTITY; in ParseStage()
2081 stage->alphaGen = AGEN_VERTEX; in ParseStage()
2093 stage->alphaGen = AGEN_PORTAL; in ParseStage()
2116 stage->alphaGen = AGEN_CUSTOM; in ParseStage()
2123 stage->alphaGen = AGEN_CUSTOM; in ParseStage()
2447 stage->alphaGen = AGEN_SKIP; in ParseStage()
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