Searched refs:alternate_room_next (Results 1 – 4 of 4) sorted by relevance
1031 …for(room_p room_it = current_room->alternate_room_next; room_it; room_it = room_it->alternate_room… in World_SetGlobalFlipState()1039 if(current_room->alternate_room_next && in World_SetGlobalFlipState()1045 Room_DoFlip(current_room, current_room->alternate_room_next); in World_SetGlobalFlipState()1078 …for(room_p room_it = current_room->alternate_room_next; room_it; room_it = room_it->alternate_room… in World_SetFlipState()1086 if(current_room->alternate_room_next && in World_SetFlipState()1092 Room_DoFlip(current_room, current_room->alternate_room_next); in World_SetFlipState()1974 room->alternate_room_next = NULL; in World_GenRoom()2275 … for(room_p room_it = room->alternate_room_next; room_it; room_it = room_it->alternate_room_next) in WorldRoom_FindRealRoomInSequence()2310 for(room_p room_it = room->alternate_room_next; room_it; room_it = room_it->alternate_room_next) in WorldRoom_FindRealRoomInSequence()2331 if(r->alternate_room_next) in World_GenRoomProperties()[all …]
273 …struct room_s *alternate_room_next; // alternative room po… member
237 return s2->owner_room->alternate_room_next || s2->owner_room->alternate_room_prev || in Res_Sector_IsTweenAlterable()238 s1->portal_to_room->alternate_room_next || s1->portal_to_room->alternate_room_prev; in Res_Sector_IsTweenAlterable()242 return s1->owner_room->alternate_room_next || s1->owner_room->alternate_room_prev || in Res_Sector_IsTweenAlterable()243 s2->portal_to_room->alternate_room_next || s2->portal_to_room->alternate_room_prev; in Res_Sector_IsTweenAlterable()
384 if(r->alternate_room_next || r->alternate_room_prev) in Game_Save()