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Searched refs:altidx_next (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DSaveFormat.h504 s16 altidx_next; // idx to alternate anims... member
517 a.altidx_next = altidx_next; in ANIM_USE()
531 altidx_next = b.altidx_next;
H A DChangeLevel.cpp2108 …if(io->animlayer[k].next_anim && io->animlayer[k].altidx_next >= io->animlayer[k].next_anim->alt_n… in ARX_CHANGELEVEL_Pop_IO()
2109 …LogWarning << "Out of bounds animation alternative index " << io->animlayer[k].altidx_next << " fo… in ARX_CHANGELEVEL_Pop_IO()
2110 io->animlayer[k].altidx_next = 0; in ARX_CHANGELEVEL_Pop_IO()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEntity.h91 short altidx_next; // idx to alternate anims... member
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp540 if(layer.altidx_next) cout << pf << " Next alternative: " << layer.altidx_next << endl; in print_anim_layers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells07.cpp626 au.altidx_next = 0; in CConfuse()