Searched refs:alwaysblur (Results 1 – 4 of 4) sorted by relevance
48 alwaysblur = 0; in DefaultSettings()141 opstream << alwaysblur; in SaveSettings()256 ipstream >> alwaysblur; in LoadSettings()
45 extern bool alwaysblur;
89 bool alwaysblur = false; variable
64 extern bool alwaysblur;194 if (ismotionblur && (/*fps>100||*/ alwaysblur)) { in DrawGLScene()