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Searched refs:alwaysblur (Results 1 – 4 of 4) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp48 alwaysblur = 0; in DefaultSettings()
141 opstream << alwaysblur; in SaveSettings()
256 ipstream >> alwaysblur; in LoadSettings()
H A DSettings.hpp45 extern bool alwaysblur;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp89 bool alwaysblur = false; variable
H A DGameDraw.cpp64 extern bool alwaysblur;
194 if (ismotionblur && (/*fps>100||*/ alwaysblur)) { in DrawGLScene()