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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/
H A Dsound_volumes.cfg2 "ambient":
4 "ambient/OceanSurf.ogg" : 128 ,
5 "ambient/fan.ogg" : 64 ,
6 "ambient/ocean.ogg" : 78 ,
10 "ambient/acid.ogg" : 88 ,
11 "ambient/fireplace.ogg" : 64 ,
13 "ambient/bog.ogg" : 128 ,
15 "ambient/torch.ogg" : 64 ,
23 "ambient/fridge.ogg" : 28 ,
28 "ambient/cave.ogg" : 128 ,
[all …]
/dports/games/stuntrally/stuntrally-2.6.1/data/materials/scene/
H A Droad.mat6 ambient 0.1 0.1 0.1
78 ambient 1.0 1.0 1.0
86 ambient 1.02 1.0 1.0
98 ambient 1.0 1.0 1.0
106 ambient 0.7 0.7 0.8
116 ambient 1.0 1.0 1.0
124 ambient 0.7 0.7 0.7
135 ambient 1.0 1.0 1.0
143 ambient 0.7 0.7 0.7
157 ambient 1.2 1.2 1.2
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H A Dobjects_static.mat7 ambient 1.1 1.1 1.05
20 ambient 1.1 1.1 1.1
32 ambient 1.1 1.1 1.1
43 ambient 1.1 1.1 1.1
55 ambient 1.1 1.1 1.1
137 ambient 1 1 1
148 ambient 1 1 1
156 ambient 1 1 1
166 ambient 1 1 1
795 ambient 1 1 1
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H A Dpipe.mat3 ambient 1.0 1.0 1.0
70 ambient $ambient
198 ambient $ambient
365 ambient 0.8 0.4 0.3
418 ambient 0.4 0.4 0.6
440 ambient 0.0 0.1 0.2
454 ambient 0.9 0.9 0.9
465 ambient 0.9 0.9 0.9
476 ambient 0.9 0.9 0.9
517 ambient 1.0 1.0 1.0
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H A Dobjects_dynamic.mat8 ambient 1.50 1.50 1.50
21 ambient 0.7 0.7 0.7
33 ambient 0.80 0.80 0.80
44 ambient 0.95 1 1
56 ambient 0.9 1 1
67 ambient 1.00 1.00 1.00
78 ambient 1.00 1.00 1.00
120 ambient 0.9 1 1
146 ambient 0.9 1 1
159 ambient 0.9 1 1
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H A Deditor.mat7 ambient 0.4 0.65 0.93
18 ambient 0.9 0.6 0.3
29 ambient 0.5 0.45 1.0
40 ambient 0.7 0.3 0.3
51 ambient 0.4 0.8 0.0
62 ambient 0.1 0.1 0.2
77 ambient 0.2 0.2 0.3
128 ambient 0 0 0
141 ambient 0 0 0
154 ambient 0 0 0
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H A Dtrees.mat8 ambient 0.59 0.59 0.59
20 ambient 0.8 0.8 0.8
49 ambient 1.2 1.2 1.2
119 ambient 1.5 1.5 1.5
141 ambient 1.5 1.5 1.5
160 ambient 1.4 1.4 1.4
179 ambient 1.2 1.2 1.2
259 ambient 1.0 1.0 1.0
269 ambient 0.9 0.9 0.9
288 ambient 1.0 1.0 1.0
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H A Dcar.mat33 ambient 1.9 1.9 1.9
84 ambient 0.3 0.3 0.3
110 ambient 0.8 0.8 0.8
177 ambient 0.5 0.5 0.5
205 ambient 0.6 0.6 0.6
213 ambient 0.6 0.6 0.6
225 ambient 0.6 0.6 0.6
233 ambient 0.6 0.6 0.6
243 ambient 0.6 0.6 0.6
254 ambient 0.6 0.6 0.6
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/
H A Dsibenik.material22 ambient 0 0 0 1
41 ambient 0 0 0 1
60 ambient 0 0 0 1
74 ambient 0 0 0 1
93 ambient 0 0 0 1
112 ambient 0 0 0 1
126 ambient 0 0 0 1
140 ambient 0 0 0 1
154 ambient 0 0 0 1
168 ambient 0 0 0 1
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/
H A Dsibenik.material22 ambient 0 0 0 1
41 ambient 0 0 0 1
60 ambient 0 0 0 1
74 ambient 0 0 0 1
93 ambient 0 0 0 1
112 ambient 0 0 0 1
126 ambient 0 0 0 1
140 ambient 0 0 0 1
154 ambient 0 0 0 1
168 ambient 0 0 0 1
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/dports/graphics/rayshade/rayshade.4.0/Examples/
H A Dpool.ray23 ambient 0.01 0.01 0.01
26 ambient 0.862745 0.862745 0.862745
30 ambient 0.470588 0.156863 0.392157
35 ambient 0.117647 0.117647 0.392157
39 ambient 0.784314 0.078431 0.078431
42 ambient 0 0.2235 0.145
45 ambient 0.04 0.04 0.04
51 ambient 0.196078 0.392157 0.117647
58 ambient 0.588235 0.392157 0.117647
64 ambient 0.196078 0.392157 0.509804
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/OpenALAudio/
H A DAmbientMgrAL.cpp174 if (ambient->sounds.empty()) { in tick()
178 if (!(ambient->getFlags() & IE_AMBI_ENABLED) || !(ambient->getAppearance() & timeslice)) { in tick()
189 ieDword interval = ambient->getInterval(); in tick()
194 nextdelay = ambient->getTotalInterval() * 1000; in tick()
205 if (ambient->getFlags() & IE_AMBI_RANDOM) { in tick()
206 nextref = RAND(0, ambient->sounds.size() - 1); in tick()
212 nextdelay = ambient->getTotalInterval() * 1000; in tick()
233 …->SetupNewStream(ambient->getOrigin().x, ambient->getOrigin().y, 0, v * totalgain / 100, !(ambient in tick()
240 } else if (ambient->gainVariance != 0) { in tick()
243 if (ambient->pitchVariance != 0) { in tick()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/
H A DFixedFuncColorLight.vp22 vec4 ambient, diffuse, specular;
32 ambient = vec4(0,0,0,0);
41 ambient += mgl_LightSource[i].ambient;
65 … // light-ambient + global-ambient
66 …// ( mgl_LightSource[0..n].ambient * mgl_FrontMaterial.ambient ) + ( mgl_LightModel.ambient * mgl_…
67 ambient = ( ambient + mgl_LightModel.ambient ) * mgl_FrontMaterial.ambient;
71 frontColor *= ambient + diffuse + specular;
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Ds_sound.cpp356 ambient = &dummy; in S_ParseSndInfo()
358 ambient = Ambients + index; in S_ParseSndInfo()
365 ambient->attenuation = 0; in S_ParseSndInfo()
381 ambient->attenuation = 1; in S_ParseSndInfo()
384 ambient->type = SURROUND; in S_ParseSndInfo()
386 ambient->attenuation = -1; in S_ParseSndInfo()
392 ambient->type |= RANDOM; in S_ParseSndInfo()
398 ambient->type |= PERIODIC; in S_ParseSndInfo()
407 if (ambient->volume > 1) in S_ParseSndInfo()
408 ambient->volume = 1; in S_ParseSndInfo()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Daudio.cpp555 if (ambient->_id == id && ambient->_enabled) { in setAmbientSFXVolume()
557 …if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlay… in setAmbientSFXVolume()
569 if (ambient->_id == id && ambient->_enabled) { in killAmbientSFX()
571 ambient->_id = -1; in killAmbientSFX()
585 if (ambient->_enabled) { in killAllAmbientSFX()
587 ambient->_id = -1; in killAllAmbientSFX()
588 …if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlay… in killAllAmbientSFX()
591 ambient->_channel = -1; in killAllAmbientSFX()
603 …if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[amb… in updateAmbientSFX()
606 ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); in updateAmbientSFX()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Daudio.cpp555 if (ambient->_id == id && ambient->_enabled) { in setAmbientSFXVolume()
557 …if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlay… in setAmbientSFXVolume()
569 if (ambient->_id == id && ambient->_enabled) { in killAmbientSFX()
571 ambient->_id = -1; in killAmbientSFX()
585 if (ambient->_enabled) { in killAllAmbientSFX()
587 ambient->_id = -1; in killAllAmbientSFX()
588 …if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlay… in killAllAmbientSFX()
591 ambient->_channel = -1; in killAllAmbientSFX()
603 …if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[amb… in updateAmbientSFX()
606 ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); in updateAmbientSFX()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/java/org/scilab/modules/graphic_objects/lighting/
H A DColorTriplet.java30 protected Double[] ambient; field in ColorTriplet
37 ambient = new Double[] {0.0, 0.0, 0.0}; in ColorTriplet()
44 ambient = new Double[3]; in ColorTriplet()
47 setAmbientColor(other.ambient); in ColorTriplet()
55 Double[] ret = new Double[] {ambient[0], ambient[1], ambient[2]}; in getAmbientColor()
65 …if (!ambient[0].equals(color[0]) || !ambient[1].equals(color[1]) || !ambient[2].equals(color[2])) { in setAmbientColor()
66 ambient[0] = color[0]; in setAmbientColor()
67 ambient[1] = color[1]; in setAmbientColor()
68 ambient[2] = color[2]; in setAmbientColor()
/dports/graphics/tachyon/tachyon/scenes/
H A Dmsti.dat15 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
25 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
35 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
45 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
55 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
60 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
65 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
71 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
89 ambient 0.1 diffuse 0.1 specular 0.6 opacity 1.0
95 ambient 0.2 diffuse 0.1 specular 0.7 opacity 1.0
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H A Droom.dat15 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
25 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
35 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
45 ambient 0.9 diffuse 0.0 specular 0.0 opacity 1.0
55 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
60 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
65 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
71 ambient 0.2 diffuse 0.8 specular 0.0 opacity 1.0
89 ambient 0.1 diffuse 0.1 specular 0.6 opacity 1.0
95 ambient 0.2 diffuse 0.1 specular 0.7 opacity 1.0
[all …]
/dports/graphics/jpatch/jpatch0.4p1/demo/
H A Dmaterials.inc56 ambient 0.1
157 ambient 0.1
201 ambient 0.1
230 ambient 0.1
254 ambient 0.1
264 ambient 0.1
313 ambient 0
358 ambient 1
372 ambient 0.1
380 ambient 0.3
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/dports/devel/bullet/bullet3-3.21/data/kitchens/
H A D1.sdf35 <ambient>1 0 0 1</ambient>
74 <ambient>1 0 0 1</ambient>
113 <ambient>1 0 0 1</ambient>
152 <ambient>1 0 0 1</ambient>
191 <ambient>1 0 0 1</ambient>
230 <ambient>1 0 0 1</ambient>
269 <ambient>1 0 0 1</ambient>
308 <ambient>1 0 0 1</ambient>
347 <ambient>1 0 0 1</ambient>
386 <ambient>1 0 0 1</ambient>
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/dports/devel/py-bullet3/bullet3-3.21/data/kitchens/
H A D1.sdf35 <ambient>1 0 0 1</ambient>
74 <ambient>1 0 0 1</ambient>
113 <ambient>1 0 0 1</ambient>
152 <ambient>1 0 0 1</ambient>
191 <ambient>1 0 0 1</ambient>
230 <ambient>1 0 0 1</ambient>
269 <ambient>1 0 0 1</ambient>
308 <ambient>1 0 0 1</ambient>
347 <ambient>1 0 0 1</ambient>
386 <ambient>1 0 0 1</ambient>
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DAmbientMgr.cpp48 for (auto ambient : ambients) { in activate() local
49 if (ambient->getName() == name) { in activate()
50 ambient->setActive(); in activate()
59 for (auto ambient : ambients) { in deactivate() local
60 if (ambient->getName() == name) { in deactivate()
61 ambient->setInactive(); in deactivate()
70 for (auto ambient : ambients) { in isActive() local
71 if (ambient->getName() == name) { in isActive()
72 return ambient->getFlags() & IE_AMBI_ENABLED; in isActive()
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dlighting.c376 light[il].ambient[i] = def_light_ambient[il][i];
541 mat_struct.ambient[i] = def_mat_ambient[i];
686 front_mat_isosurf[isoDisp.transparent].ambient);
697 back_mat_isosurf[isoDisp.transparent].ambient);
715 front_mat_pos_isosurf[isoDisp.transparent].ambient);
726 back_mat_pos_isosurf[isoDisp.transparent].ambient);
769 back_mat_neg_isosurf[isoDisp.transparent].ambient);
782 mat_colorplane[isoDisp.transparent].ambient);
830 mat_voronoi[0].ambient);
900 mat_vec_and_cage[type].ambient);
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Decoration.ocd/Misc.ocd/AltMaterials.ocd/
H A DScene.material8 ambient 0.8 0.8 0.8 1.0
30 ambient 0.9 0.9 0.9 1.0
52 ambient 0.500000 0.500000 0.500000 1.000000
134 ambient 0.500000 0.500000 0.500000 1.000000
155 ambient 0.500000 0.500000 0.500000 1.000000
177 ambient 0.500000 0.500000 0.500000 1.000000
197 ambient 0.500000 0.500000 0.500000 1.000000
217 ambient 0.500000 0.500000 0.500000 1.000000
238 ambient 0.9 0.9 0.9 1.0
262 ambient 0.500000 0.500000 0.500000 1.000000
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