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Searched refs:ambientLightLevel (Results 1 – 18 of 18) sorted by relevance

/dports/astro/celestia/celestia-1.6.1/macosx/
H A DCelestiaRenderer.h24 -(NSNumber*)ambientLightLevel;
H A DCelestiaSettings.h186 -(float) ambientLightLevel ;
H A DCelestiaRenderer.mm122 -(NSNumber*)ambientLightLevel
H A DCelestiaSettings.mm182 TAGDEF(900,@"ambientLightLevel")
588 -(float) ambientLightLevel { return appCore->getRenderer()->getAmbientLightLevel(); } method in Other
/dports/astro/celestia-gtk/celestia-1.6.1/macosx/
H A DCelestiaRenderer.h24 -(NSNumber*)ambientLightLevel;
H A DCelestiaSettings.h186 -(float) ambientLightLevel ;
H A DCelestiaRenderer.mm122 -(NSNumber*)ambientLightLevel
H A DCelestiaSettings.mm182 TAGDEF(900,@"ambientLightLevel")
588 -(float) ambientLightLevel { return appCore->getRenderer()->getAmbientLightLevel(); } method in Other
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dp_mobj.cpp610 dfloat ambientLightLevel; in Mobj_ShadowStrength() local
614 ambientLightLevel = subsec.sector().map().lightGrid().evaluateIntensity(mob.origin); in Mobj_ShadowStrength()
619 ambientLightLevel = subsec.lightSourceIntensity(); in Mobj_ShadowStrength()
621 Rend_ApplyLightAdaptation(ambientLightLevel); in Mobj_ShadowStrength()
655 return (0.6f - ambientLightLevel * 0.4f) * strength; in Mobj_ShadowStrength()
H A Dmap.cpp2216 dint Map::ambientLightLevel() const in ambientLightLevel() function in world::Map
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/
H A Dmap.h181 de::dint ambientLightLevel() const;
/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/
H A Dcelx.cpp2791 …double ambientLightLevel = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setambient mu… in celestia_setambient() local
2792 if (ambientLightLevel > 1.0) in celestia_setambient()
2793 ambientLightLevel = 1.0; in celestia_setambient()
2794 if (ambientLightLevel < 0.0) in celestia_setambient()
2795 ambientLightLevel = 0.0; in celestia_setambient()
2798 renderer->setAmbientLightLevel((float)ambientLightLevel); in celestia_setambient()
/dports/astro/celestia/celestia-1.6.1/src/celestia/
H A Dcelx.cpp2791 …double ambientLightLevel = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setambient mu… in celestia_setambient() local
2792 if (ambientLightLevel > 1.0) in celestia_setambient()
2793 ambientLightLevel = 1.0; in celestia_setambient()
2794 if (ambientLightLevel < 0.0) in celestia_setambient()
2795 ambientLightLevel = 0.0; in celestia_setambient()
2798 renderer->setAmbientLightLevel((float)ambientLightLevel); in celestia_setambient()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drender.h675 float ambientLightLevel; variable
H A Drender.cpp284 ambientLightLevel(0.1f), in Renderer()
1124 return ambientLightLevel; in getAmbientLightLevel()
1130 ambientLightLevel = level; in setAmbientLightLevel()
3298 ambientColor = Color(ambientLightLevel*.5f, ambientLightLevel*.5f, ambientLightLevel*.5f); in draw()
3300 ambientColor = Color(ambientLightLevel, ambientLightLevel, ambientLightLevel); in draw()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drender.h675 float ambientLightLevel; variable
H A Drender.cpp284 ambientLightLevel(0.1f), in Renderer()
1124 return ambientLightLevel; in getAmbientLightLevel()
1130 ambientLightLevel = level; in setAmbientLightLevel()
3298 ambientColor = Color(ambientLightLevel*.5f, ambientLightLevel*.5f, ambientLightLevel*.5f); in draw()
3300 ambientColor = Color(ambientLightLevel, ambientLightLevel, ambientLightLevel); in draw()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_main.cpp4924 dint mapAmbient = App_World().map().ambientLightLevel(); in Rend_UpdateLightModMatrix()