/dports/astro/celestia/celestia-1.6.1/macosx/ |
H A D | CelestiaRenderer.h | 24 -(NSNumber*)ambientLightLevel;
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H A D | CelestiaSettings.h | 186 -(float) ambientLightLevel ;
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H A D | CelestiaRenderer.mm | 122 -(NSNumber*)ambientLightLevel
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H A D | CelestiaSettings.mm | 182 TAGDEF(900,@"ambientLightLevel") 588 -(float) ambientLightLevel { return appCore->getRenderer()->getAmbientLightLevel(); } method in Other
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/dports/astro/celestia-gtk/celestia-1.6.1/macosx/ |
H A D | CelestiaRenderer.h | 24 -(NSNumber*)ambientLightLevel;
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H A D | CelestiaSettings.h | 186 -(float) ambientLightLevel ;
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H A D | CelestiaRenderer.mm | 122 -(NSNumber*)ambientLightLevel
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H A D | CelestiaSettings.mm | 182 TAGDEF(900,@"ambientLightLevel") 588 -(float) ambientLightLevel { return appCore->getRenderer()->getAmbientLightLevel(); } method in Other
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | p_mobj.cpp | 610 dfloat ambientLightLevel; in Mobj_ShadowStrength() local 614 ambientLightLevel = subsec.sector().map().lightGrid().evaluateIntensity(mob.origin); in Mobj_ShadowStrength() 619 ambientLightLevel = subsec.lightSourceIntensity(); in Mobj_ShadowStrength() 621 Rend_ApplyLightAdaptation(ambientLightLevel); in Mobj_ShadowStrength() 655 return (0.6f - ambientLightLevel * 0.4f) * strength; in Mobj_ShadowStrength()
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H A D | map.cpp | 2216 dint Map::ambientLightLevel() const in ambientLightLevel() function in world::Map
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/ |
H A D | map.h | 181 de::dint ambientLightLevel() const;
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celestia/ |
H A D | celx.cpp | 2791 …double ambientLightLevel = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setambient mu… in celestia_setambient() local 2792 if (ambientLightLevel > 1.0) in celestia_setambient() 2793 ambientLightLevel = 1.0; in celestia_setambient() 2794 if (ambientLightLevel < 0.0) in celestia_setambient() 2795 ambientLightLevel = 0.0; in celestia_setambient() 2798 renderer->setAmbientLightLevel((float)ambientLightLevel); in celestia_setambient()
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/dports/astro/celestia/celestia-1.6.1/src/celestia/ |
H A D | celx.cpp | 2791 …double ambientLightLevel = Celx_SafeGetNumber(l, 2, AllErrors, "Argument to celestia:setambient mu… in celestia_setambient() local 2792 if (ambientLightLevel > 1.0) in celestia_setambient() 2793 ambientLightLevel = 1.0; in celestia_setambient() 2794 if (ambientLightLevel < 0.0) in celestia_setambient() 2795 ambientLightLevel = 0.0; in celestia_setambient() 2798 renderer->setAmbientLightLevel((float)ambientLightLevel); in celestia_setambient()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.h | 675 float ambientLightLevel; variable
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H A D | render.cpp | 284 ambientLightLevel(0.1f), in Renderer() 1124 return ambientLightLevel; in getAmbientLightLevel() 1130 ambientLightLevel = level; in setAmbientLightLevel() 3298 ambientColor = Color(ambientLightLevel*.5f, ambientLightLevel*.5f, ambientLightLevel*.5f); in draw() 3300 ambientColor = Color(ambientLightLevel, ambientLightLevel, ambientLightLevel); in draw()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.h | 675 float ambientLightLevel; variable
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H A D | render.cpp | 284 ambientLightLevel(0.1f), in Renderer() 1124 return ambientLightLevel; in getAmbientLightLevel() 1130 ambientLightLevel = level; in setAmbientLightLevel() 3298 ambientColor = Color(ambientLightLevel*.5f, ambientLightLevel*.5f, ambientLightLevel*.5f); in draw() 3300 ambientColor = Color(ambientLightLevel, ambientLightLevel, ambientLightLevel); in draw()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | rend_main.cpp | 4924 dint mapAmbient = App_World().map().ambientLightLevel(); in Rend_UpdateLightModMatrix()
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