/dports/graphics/vpaint/vpaint-1.7/src/Gui/ |
H A D | GLWidget_Light.h | 33 ambient_b(0.3f), in name_() 69 ambient_b(0.1f), in name_() 106 ambient_b(b), in name_() 165 ambient_b, variable
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H A D | GLWidget.cpp | 832 it->ambient_b, in setLighting()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/ |
H A D | worldmap.stwm | 177 state.ambient_b <- 1;") 188 state.ambient_b <- 0.7;") 213 state.ambient_b <- 0.6;") 222 state.ambient_b <- 1;") 231 state.ambient_b <- 0.6;") 240 state.ambient_b <- 0.6;") 249 state.ambient_b <- 0.6;") 258 state.ambient_b <- 0.7;") 275 state.ambient_b <- 1;")
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H A D | worldmap.nut | 8 if("ambient_r" in state && "ambient_g" in state && "ambient_b" in state){ 11 state.ambient_b,
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | map_io.h | 98 float ambient_b; member 121 extern float ambient_b;
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H A D | map_io.c | 151 cur_map_header.ambient_b=ambient_b; in save_map() 489 ambient_b=cur_map_header.ambient_b; in load_map()
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H A D | global.c | 90 float ambient_b=0; variable
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H A D | events.c | 389 if(ambient_b<1.0f)ambient_b+=0.02f; in HandleEvent() 391 if(ambient_b>-0.05f)ambient_b-=0.02f; in HandleEvent()
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H A D | lights.c | 470 ambient_light[2]=ambient_b; in draw_dungeon_light()
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H A D | interface.c | 1200 sprintf((char *)str, "B: %03.2f",ambient_b); in display_map_settings()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/ |
H A D | worldmap.stwm | 176 state.ambient_b <- 1;") 226 state.ambient_b <- 1;") 235 state.ambient_b <- 0.6;") 244 state.ambient_b <- 0.6;") 253 state.ambient_b <- 0.6;") 262 state.ambient_b <- 0.6;")
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H A D | ghostforest.nut | 2 if("ambient_r" in state && "ambient_g" in state && "ambient_b" in state){ 5 state.ambient_b,
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/dports/games/el/Eternal-Lands-1.9.5.9-1/io/ |
H A D | map_io.c | 104 cur_map_header.ambient_b = SwapLEFloat(cur_map_header.ambient_b); in do_load_map() 192 cur_map_header.ambient_g, cur_map_header.ambient_b); in do_load_map() 197 ambient_b = cur_map_header.ambient_b; in do_load_map()
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H A D | map_io.h | 206 float ambient_b; member
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | map.h | 28 extern float ambient_b;
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H A D | tile_map.c | 33 float ambient_b=0; variable
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H A D | map.c | 311 ambient_b = 0; in load_empty_map()
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H A D | lights.c | 393 ambient_light[2]=ambient_b; in draw_dungeon_light()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | k001005.cpp | 266 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 410 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 488 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 614 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 957 int poly_light_b = extradata.light_b + extradata.ambient_b; in draw_scanline() 1033 int poly_light_b = extradata.light_b + extradata.ambient_b; in draw_scanline_tex()
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H A D | k001005.h | 25 int ambient_r, ambient_g, ambient_b; member
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | k001005.cpp | 266 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 410 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 488 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 614 extra.ambient_r = m_ambient_r; extra.ambient_g = m_ambient_g; extra.ambient_b = m_ambient_b; in render_polygons() 957 int poly_light_b = extradata.light_b + extradata.ambient_b; in draw_scanline() 1033 int poly_light_b = extradata.light_b + extradata.ambient_b; in draw_scanline_tex()
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H A D | k001005.h | 25 int ambient_r, ambient_g, ambient_b; member
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 531 int ambient_r, ambient_g, ambient_b; member 911 int amb_b = extradata.ambient_b; in draw_scanline() 1327 extra.ambient_b = 0x00; in render_tnl_object()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 531 int ambient_r, ambient_g, ambient_b; member 911 int amb_b = extradata.ambient_b; in draw_scanline() 1327 extra.ambient_b = 0x00; in render_tnl_object()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | wzapi.h | 939 …bool setSunIntensity(WZAPI_PARAMS(float ambient_r, float ambient_g, float ambient_b, float diffuse…
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