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Searched refs:ambient_dir (Results 1 – 6 of 6) sorted by relevance

/dports/editors/emacs/emacs-27.2/src/
H A Dminibuf.c358 Lisp_Object mini_frame, ambient_dir, minibuffer, input_method; in read_minibuf() local
407 ambient_dir = BVAR (current_buffer, directory); in read_minibuf()
546 if (STRINGP (ambient_dir)) in read_minibuf()
547 bset_directory (current_buffer, ambient_dir); in read_minibuf()
H A DChangeLog.61710 * minibuf.c (read_minibuf): GCPRO ambient_dir.
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dminibuf.c582 Lisp_Object mini_frame, ambient_dir, minibuffer, input_method; in read_minibuf() local
632 ambient_dir = BVAR (current_buffer, directory); in read_minibuf()
798 if (STRINGP (ambient_dir)) in read_minibuf()
799 bset_directory (current_buffer, ambient_dir); in read_minibuf()
H A DChangeLog.61710 * minibuf.c (read_minibuf): GCPRO ambient_dir.
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl1571 vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz);
1572 vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, 4.0).xyz * bg_energy;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl1571 vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz);
1572 vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, 4.0).xyz * bg_energy;