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Searched refs:ambientrgb (Results 1 – 8 of 8) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.h636 unsigned char ambientrgb[3]; member
H A Dmodel_brush.c6571 out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6572 out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6573 out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6586 …out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6587 …out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6588 …out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6703 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor); in Mod_Q3BSP_LightPoint()
H A Dmodel_shared.c3952 s->ambientrgb[0] = (unsigned char)bound(0.0f, ambient[0], 255.0f); in Mod_GenerateLightmaps_GridSample()
3953 s->ambientrgb[1] = (unsigned char)bound(0.0f, ambient[1], 255.0f); in Mod_GenerateLightmaps_GridSample()
3954 s->ambientrgb[2] = (unsigned char)bound(0.0f, ambient[2], 255.0f); in Mod_GenerateLightmaps_GridSample()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.h634 unsigned char ambientrgb[3]; member
H A Dmodel_brush.c6650 out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6651 out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6652 out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f); in Mod_Q3BSP_LoadLightGrid()
6665 …out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6666 …out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6667 …out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0… in Mod_Q3BSP_LoadLightGrid()
6782 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor); in Mod_Q3BSP_LightPoint()
H A Dmodel_shared.c4056 s->ambientrgb[0] = (unsigned char)bound(0.0f, ambient[0], 255.0f); in Mod_GenerateLightmaps_GridSample()
4057 s->ambientrgb[1] = (unsigned char)bound(0.0f, ambient[1], 255.0f); in Mod_GenerateLightmaps_GridSample()
4058 s->ambientrgb[2] = (unsigned char)bound(0.0f, ambient[2], 255.0f); in Mod_GenerateLightmaps_GridSample()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.h610 unsigned char ambientrgb[3]; member
H A Dmodel_brush.c5512 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor); in Mod_Q3BSP_LightPoint()