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Searched refs:ammoPerShot (Results 1 – 2 of 2) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dweapon.cpp290 int ammoused = getShots(&tm_left) * pWeaponClass_->ammoPerShot(); in animate()
364 shots_can_do = ammo_remaining_ / pWeaponClass_->ammoPerShot(); in getShots()
365 if (ammo_remaining_ % pWeaponClass_->ammoPerShot()) in getShots()
488 int ammoUsed = pWeaponClass_->ammoPerShot(); in fire()
H A Dweapon.h116 int ammoPerShot() { return ammo_per_shot_; } in ammoPerShot() function