Searched refs:ammo_always_destroyed (Results 1 – 4 of 4) sorted by relevance
168 bool ammo_always_destroyed(const item_def &missile) PURE;
1008 if (ammo_always_destroyed(*item)) in thrown_object_destroyed()
1992 bool ammo_always_destroyed(const item_def &missile) in ammo_always_destroyed() function
1624 if (ammo_always_destroyed(item)) in _describe_ammo()